Shared Flashcard Set

Details

Intro to Media Arts
Gaming C.M.
40
Other
Undergraduate 1
05/31/2007

Additional Other Flashcards

 


 

Cards

Term
First PROGRAMMED game
Definition
"Noughts and crosses" by A.S. Douglas
on EDSAC (NOT VIDEO GAME)
Term
First VIDEO game
Definition
"Tennis for Two" by William Higinbotham
Term
MIT student Steve Russell programmed what game in 1962?
Definition
"Spacewar!"
Term
Ralph Baer released what gaming console for Magnavox in 1972?
Definition
The Odyssey
Term
This man made is responsible for starting ATARI and creating "PONG"
Definition
Nolan Bushnell
Term
What was the first game censored due to violence?
Definition
Death Race
Term
Steve Jobs and Steve Wozniak made hardware for what company?
Definition
ATARI
Term
Most successful game in history that started a merchandizing frenzy with its 1980 release
Definition
PAC-MAN
Term
1st game to use laserdisc
Definition
Dragons Lair
Term
1st game to to use 3D polygons
Definition
I,Robot by Atari
Term
1st programmable home system
Definition
The Channel F VES
Term
1st holographic game
Definition
Time Traveler by Sega
Term
8 bit systems
Definition
Atari VCS (2600), Magnavox Odyssey 2, Mattell Intellivision, Coleco Vision
Term
This was the year of the great video game crash
Definition
1983
Term
This gaming system outsold competition 10 to 1 in 1986
Definition
Nintendo Entertainment System (NES)
Term
16 bit systems
Definition
NEC TurboGrafx, Sega Genesis, Super NES
Term
1st first-person shooter game
Definition
Wolfenstein 3D on PC
Term
ESRB
Definition
Entertainment Software Rating Board (1993)
Term
32 bit/64 bit systems
Definition
Sony Playstation, Sega Saturn (disc)
Nintendo 64 (cartridge)
Term
128 bit systems
Definition
Sega Dreamcast(1st 128bit system)
Sony Playstation 2, Microsoft Xbox, Nintendo Game Cube
Term
4 elements of game creation
Definition
Challenge, Emotional experience, Socialize, Escape Reality
Term
The Treatment
Definition
explains game in writing (used to help sell game idea) contains: style, gameplay, plot, character, setting, technology, storyboard and artwork
Term
The Design Document (2 basic sections)
Definition
Internal document - programming
External document - business and marketing
Term
Internal design document
Definition
Game mechanics (what player can do) Artifical intelligence (How virtual world responds)
Game elements (characters, items, etc) Game progression (levels)
System menus (options)
Term
Two companies involved in creation of game
Definition
Publisher & Developer (game design team can be under either)
Term
The publisher
Definition
game company (i.e. EA)
Term
The executive publisher
Definition
branch of company (i.e. EA Games)
Term
The producer
Definition
company that makes one game and assigns platforms
Term
Associate producers
Definition
consoles (i.e. XBox, PS2, Wii)
Term
Asst Producer
Definition
Entry Level (Gophers)
Term
Tester
Definition
Tests games to work out bugs
Term
Quality assurance
Definition
final check on game, "Gold" = READY
Term
Customer Service
Definition
you know that 1-800 number on the box?...dont get stuck with this job
Term
The Developer
Definition
*Graphics - 2D Art & Animation, 3D modeling & animation
*Sound
*Programming (Done on PC)
*SDK (Software Development Kit) - tools for game creators
Term
Art for gamers
Definition
2D animation "sprites"
3D modeling - Polygon based, PPS=Polygons per second
LOD=Level of detail models
Term
Game engine
Definition
Software that adjusts animation based on player input
Term
Game loop
Definition
repetitive operation of engine - HandleWindowsMessages, GetInput, ProcessData, Render
Term
Rendering
Definition
require hardware rendering for real time, unlike feature film animation (NO LAG! LAG BAD!)
Term
Fill Rate
Definition
Number of pixels that can be rendered per second
Term
API
Definition
Application Programming Interface - Library code instructions that convert generic messages into hardware specific messages (i.e. DirectX, openGL, Java)
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