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hci test 3
troup
64
Psychology
Undergraduate 4
11/30/2010

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Term
Interaction design as a process
Definition
goal-directed
creative activity
decision making activity
Term
Interaction design as a representation (of the final product during the process)
Definition
a plan for development
series of options to solve a problem
Term
During involving users, expectation management
Definition
Realistic expectations
No surprises, no disappointments
Timely training
Communication, but no hype
Term
During involving users, ownership
Definition
Make the users active stakeholders
More likely to forgive or accept problems
Can make a big difference to acceptance and success of product
Term
Degrees of user involvement
Definition
Member of the design team
Newsletters and other dissemination devices
Combination of these approaches
Term
Member of the design team
Definition
Full time: constant input, but lose touch with users
Part time: patchy input, and very stressful
Short term: inconsistent across project life
Long term: consistent, but lose touch with users
Term
Newsletters and other dissemination devices
Definition
Reach wider selection of users
Need communication both ways
Term
User-centered approach
Definition
Early focus on users and tasks
Empirical measurement
Iterative design
Term
Iterative design
Definition
–when problems are found in user testing, fix them and carry out more tests
Term
Early focus on users and tasks
Definition
directly studying
cognitive,
behavioral,
anthropomorphic
& attitudinal characteristics
Term
Empirical measurement of user-centered approach
Definition
users’ reactions and performance to scenarios, manuals, simulations & prototypes are observed, recorded and analysed
Term
four basic activities in Interaction Design
Definition
1. Identifying needs and establishing requirements

2. Developing alternative designs

3. Building interactive versions of the designs

4. Evaluating designs
Term
Who are the users/stakeholders
Definition
interact directly with the product
manage direct users
receive output from the product
make the purchasing decision
use competitor’s products
Term
Three categories of user and who
Definition
Eason
primary: frequent hands-on
secondary: occasional or via someone else
tertiary: affected by its introduction, or will influence its purchase
Term
Lifecycle models and do what
Definition
management tools
simplified versions of reality

Show how activities are related to each other
Term
examples of lifecycle models and in which fields
Definition
from software engineering: waterfall, spiral, JAD/RAD, Microsoft, agile

from HCI: Star, usability engineering
Term
different types of requirements
Definition
functional
non-functional
data
users
Term
functional requirements
Definition
What the system should do
Historically the main focus of requirements activities
Term
examples of Non-functional requirements
Definition
memory size, response time…
Term
data requirements
Definition
What kinds of data need to be stored?
How will they be stored (e.g. database)?
Term
users: what defines them?
Definition
Characteristics: ability, background, attitude to computers
System use: novice, expert, casual, frequent
Term
Novice
Definition
step-by-step (prompted), constrained, clear information
Term
Expert
Definition
flexibility, access/power
Term
Frequent
Definition
short cuts
Term
Casual/infrequent
Definition
clear instructions, e.g. menu paths
Term
Contextual Inquiry
Definition
An approach to ethnographic study where user is expert, designer is apprentice
A form of interview, but at users’ workplace (workstation) and 2 to 3 hours long
Term
contextual Inquiry 4 mains principles
Definition
Context: see workplace & what happens
Partnership: user and developer collaborate
Interpretation: observations interpreted by user and developer together
Focus: project focus to understand what to look for
Term
Problems with data gathering
Definition
Identifying and involving stakeholders:
Involving stakeholders:
‘Real’ users, not managers:
Requirements management
Communication between parties
Domain knowledge distributed and implicit
Availability of key people
Political problems within the organisation
Dominance of certain stakeholders
Economic and business environment changes
Balancing functional and usability demands
Term
Task descriptions
Definition
used to envision new systems or devices
Scenarios
Use cases
Essential use cases
Term
scenarios (task description)
Definition
an informal narrative story, simple, ‘natural’, personal, not generalisable
Term
use cases (task description)
Definition
assume interaction with a system; assume detailed understanding of the interaction
Term
Essential use cases (task description)
Definition
abstract away from the details; does not have the same assumptions as use cases
Term
Task analysis
Definition
used mainly to investigate an existing situation
important not to focus on superficial activities (just what wanted to achieve)
Many techniques, the most popular is Hierarchical Task Analysis (HTA)
Term
Hierarchical Task Analysis
Definition
Tasks are sub-divided into sub-tasks
Tasks are grouped to specifcy task performance
Focuses on phsycial and obseravble actions (not actual interactions with technology)
Start with user goal and the identify main tasks for achieving the goal
Term
What is a prototype?
Definition
a series of screen sketches
a storyboard, i.e. a cartoon-like series of scenes
a Powerpoint slide show
a video simulating the use of a system
a lump of wood (e.g. PalmPilot)
a cardboard mock-up
a piece of software with limited functionality written in the target language or in another language
Term
Why use a prototype
Definition
Evaluation and feedback are central to interaction design
Stakeholders can interact with a prototype more easily than a document or a drawing
Team members can communicate effectively
You can test out ideas for yourself
It encourages reflection
Prototypes answer questions, and support designers in choosing between alternatives
Term
Low-fidelity Prototyping
Definition
Uses a medium which is unlike the final medium, e.g. paper, cardboard
Is quick, cheap and easily changed
Term
Storyboards
Definition
Often used with scenarios, bringing more detail, and a chance to role play
It is a series of sketches showing how a user might progress through a task using the device
Used early in design
Term
Card-based prototypes
Definition
Index cards (3 X 5 inches)
Each card represents one screen or part of screen
Often used in website development
Term
Compromises in prototyping
Definition
all forms involve compromises
issues in software based prototyping
Horizontal
vertical
can't be ignored
Term
horizontal compromise
Definition
provide a wide range of functions, but with little detail
Term
vertical compromise
Definition
provide a lot of detail for only a few functions
Term
moving from requirements to design
Definition
take users needs and transform into conceptual model
design to the system to be understandable by the users
don't move to a solution too quickly
look into alternative (prototyping)
Term
software-based prototyping compromises
Definition
slow response
sketchy icons
limited functionality
Term
Using scenarios in conceptual design
Definition
show proposed situations or ideas
plus and minus scenarios to explore extreme cases
used for evaluating prototypes
conxrete examples of tasks
means of cooperations across professional boundaries
Term
why evaluate
Definition
to check that users can use the product and that they like it.
Term
what evaluate
Definition
a conceptual model, early prototypes of a new system and later, more complete prototypes.
Term
where evaluate
Definition
in natural and laboratory settings.
Term
when evaluate
Definition
throughout design;
finished products can be evaluated to collect information to inform new products.
Term
Evaluation approaches
Definition
Usability testing
Field studies
Analytical evaluation
Term
Characteristics: usability
Definition
users do the task
controlled location
when: prototype
data:quantitative
feedback: measures & errors
type: applied
Term
Characteristics: field studies
Definition
Users: Natural
location: natural
when: early
data:qualitative
feedback: descriptions
type: naturalistic
Term
Characteristics: Analytical
Definition
Users: not involved
location: anywhere
when: prototype
data: problems
feedback: problems
type: expert
Term
Usability testing
what is recorded, how, environment,
what data collected, whats influenced
participants, replication, goal, results
Definition
recording performance of users doing typical tasks
controlled environment, observered and timed
data collected via key logger and video
satisfaction evaluated using questionnaires and interviews
Field observations may be used to provide contextual understanding
results influence design
not replicable
improving products
few participants
results reported to developers
Term
Experiments & usability testing
Definition
Experiments test hypotheses to discover new knowledge by investigating the relationship between two or more things
Usability testing is applied experimentation.
Developers check that the system is usable by the intended user population for their tasks.
Experiments may also be done in usability testing.
Term
Experiments for research
Definition
Discover knowledge
Many participants
Results validated statistically
Must be replicable
Strongly controlled conditions
Experimental design
Scientific reported to scientific community
Typical experimental designs have one or two independent variable.
Term
Testing conditions in usability
Definition
Usability lab or other controlled space. 5-10 users typically selected. Tasks usually last no more than 30 minutes. The test conditions should be the same for every participant. Informed consent form explains procedures and deals with ethical issues.
Term
testing conditions have emphasis on
Definition
selecting representative users;
developing representative tasks.
Term
usability data
Definition
completion time
completion time after a break
# and type of errors per task
Number of errors per unit of time
# of time using extra help
# of users making a particular error
# of users completing task successfully
Term
How many participants is enough for user testing?
Definition
Depends on:
schedule for testing;
availability of participants;
cost of running tests.

Typically 5-10 participants.
Some experts argue that testing should continue until no new insights are gained.
Term
usability: Observation & interviews
Definition
Notes, pictures, recordings
Video
Logging
Term
usability: analysis
Definition
Categorized Categories can be provided by theory: Grounded theory or Activity theory
Term
Activity theory
Definition
Activity theory theorizes that when individuals engage and interact with their environment, production of tools results.
Term
grounded theory
Definition
generation of theory from data in the process of conducting research
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