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push/pull on object causing change in motion; has magnitude and direction
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physical model representing forces acting on a system
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vector sum of all forces on an object
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acceleration of object proportional to net force and inversely proportional to mass of accelerating object
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object at rest stays at rest, object in motion stays in motion in straight line at constant speed if net force on object is zero
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tendency of object to resist change
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net force on object is zero
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force experienced by object from all forces acting on it, giving object acceleration
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object's apparent weight of zero from no contact forces pushing up on it
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exerted by a fluid on object moving through it; depends on object's motion and properties and the fluid's properties
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constant velocity of object reached when drag force equals force of gravity
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pair of forces equal in strength but opposite in direction
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all forces come in pairs and act on different objects and equal in strength and opposite in direction
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force exerted by a rope/string
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perpendicular contact force exerted by a surface on another object
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projections of the component vectors
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process of breaking a vector into its components
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force exerted on one surface by a second surface when the two surfaces rub against each other because one or both of the surfaces has motion
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force exerted on one surface by second surface with no motion between the two surfaces
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Term
| coefficient of kinetic friction |
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slope of line between two surfaces, relating frictional force to normal force
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force placing object in equilibrium; same magnitude as resultant but opposite in direction
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Term
| coefficient of static friction |
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Definition
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dimensionless constant depending on 2 surfaces in contact; used to calculate maximum static frictional force that needs to be overcome before motion begins
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