Term
| What is Combined Arms Training Strategy (CATS)? |
|
Definition
| CATS is the Army's overarching strategy for the current and future training of the force. CATS state the purpose, outcome, execution guidance, and resource requirements for training events. Each CATS describes how a particular unit type can train to and sustain the Army standard. |
|
|
Term
| What does CATS do for Leaders? |
|
Definition
|
|
Term
| What are the three most important components of a unit training strategy? |
|
Definition
|
|
Term
| What is the commander's / leader's roles in their unit's' training management strategy? |
|
Definition
| Commanders/leaders must plan for the use of all available training enablers/systems (LVCG) as a part of a comprehensive strategy. |
|
|
Term
|
Definition
| Progression of readiness over time to produce trained, ready, and cohesive units prepared for operational deployment in support of Combatant Commander (CCDR) and other Army requirements. |
|
|
Term
|
Definition
| The BCTS defines how the Army will integrate and support Army and Joint Mission Command training across the training domains to establish, improve and sustain essential Mission Command skills. |
|
|
Term
|
Definition
| Defines battle staffs as weapons systems by integrating personnel, training, and equipment readiness metrics to assist the commander with training, sustaining, and assessing the digitally-enhanced Battle Staff’s capability. |
|
|
Term
|
Definition
| Protocols, standards and interfaces IOT create interoperability of TADSS supported LVC-G training environments. |
|
|
Term
| What two components make up the LVC-ITE? |
|
Definition
1. The Live Virtual Constructive Integrating Architecture (LVC-IA).
2. The Live Virtual Constructive Installation Training Infrastructure (LVC-ITI). |
|
|
Term
What does Live Virtual Constructive Installation Training Infrastructure (LVC-ITI) provide? |
|
Definition
| Provides the “means” for communicating, exchanging data and networking for all of the LVC domains. |
|
|
Term
| What is the desired end state for LVC-IA? |
|
Definition
| Enable an LVC-ITE that approximates the OE and provides training and Mission Rehearsal opportunities to Commanders and units at homestation and when deployed. |
|
|
Term
| What are the benefits of LVC-ITE? |
|
Definition
1. Increases training realism. 2. Mitigates reource constraints. 3. Maximizes combat multiplier effects. 4. Enhances training relationships. 5. Overcomes geographical constraints. 6. Enables Joint interoperability. 7. Expands training audience. |
|
|
Term
| What is a "use case" as related to LVCG? |
|
Definition
| Description of a current or anticipated training event in terms of 1. the training audience, 2. training objectives, 3. support requirements, 4. Live-Virtual-Constructive-Gaming components and 5. MC systems to be stimulated. |
|
|
Term
| What are the two primary focal points or groups during training? |
|
Definition
1. Commander and Staff 2. Units |
|
|
Term
| What are some considerations during live training? |
|
Definition
1. status or unit and staff proficiency 2. funding limitations 3. security concerns 4. validation of capabilities 5. maximum stress of systems 6. psychological impressions 7. Identificationof unintended consequences 4. safety concerns 5. maintenance |
|
|
Term
| Can virtual and constructive training replace live training? |
|
Definition
| Virtual and constructive training cannot replace live training. They can, however, supplement, enhance, and complement live training to sustain unit proficiency. |
|
|
Term
| What system was the first member of the combined arms tactical trainer (CATT)? |
|
Definition
| close combat tactical training (CCTT) |
|
|
Term
| What is aggregate level resulation in a simualtion? |
|
Definition
| If the primary objects represented in the simulation are collections of doctrinally identifiable military assets, e.g. a tank battalion, then the simulation is referred to as an aggregate-level simulation. These simulations are used as the basis for training at higher military echelons, e.g., Brigade, Division. |
|
|
Term
| What are some key aspects of aggregated simulations. |
|
Definition
1. High abstraction 2. Moderate overhead 3. Lower fidelity. |
|
|
Term
| What is entry level resolution in a simulation? |
|
Definition
| If the primary objects represented in the simulation are singular military objects, e.g. a tank, then the simulation is referred to as an entity-level simulation. These simulations have been used as the basis for training at lower military echelons, e.g., Platoon, Company, Battalion, and Brigade. |
|
|
Term
| What is the benefit of entity level resolution? |
|
Definition
| Entity level simulations replicate individual vehicle/platform combat actions on higher fidelity terrain. |
|
|
Term
| What are the three components of Combined Arms Training Strategy (CATS)? |
|
Definition
|
|
Term
| What are the three phases of ARFORGEN? |
|
Definition
1. Reset 2. Train and Ready 3. Available |
|
|
Term
| What are the 4 phases of the BCTS? |
|
Definition
1. Establish Skills 2. Integrate Skills 3. Sustain Skills 4. Detla Training |
|
|
Term
| What are the three domains in the BCTS? |
|
Definition
1. Institutional Domain 2. Operatinal Domain 3. Self Development Domain |
|
|
Term
| What is the entry point or first step in exercise design? |
|
Definition
| Identifying the training objectives |
|
|
Term
| What is Training Aids, Devices, Simulations and Simulators (TADSS)? |
|
Definition
| Aides that support units with trianing (simulations, MILES, training aides, range instrumentation). |
|
|
Term
| What are the two types of TADSS? |
|
Definition
|
|
Term
| What are the characteristics of a "System" TADSS? |
|
Definition
1. supports a specific weapon system. 2. funded as part of that weapon system. 3. Procured by the weapon system PM. |
|
|
Term
| What are the characteristics of a "Non-System" TADSS? |
|
Definition
1. Supports general military training. 2. Funded under a seperate program. 3. Procured and produced by PEO-STRI (MILES). |
|
|
Term
| What are the four phases of the Training Development Process? |
|
Definition
1. Plan 2. Prepare 3. Execute 4. Assess |
|
|
Term
|
Definition
| LVC-ITE combines LVC training and TADASS to populate mission command systems with data, allowing for a more realistic common operating picture for the commander. The ITE uses (LVC-IA) to facilitate the creation of the complex conditions found in any operational environment. |
|
|
Term
| What are some enablers for LVC-ITE? |
|
Definition
1. HITS - LIVE 2. ONESAF - CONSTRUCTIVE 3. JCATS - CONSTRUCTIVE 4. AVCATT - VIRTUAL 5. VBS3 - GAMING |
|
|
Term
| What are the three locations or environments that LVC can be used or applied? |
|
Definition
1. Homestation 2. CTC 3. Deployed |
|
|
Term
| What are two critical live training enablers? |
|
Definition
|
|
Term
| What is the key publication for mission command (MC) and information management? |
|
Definition
|
|
Term
| What publication outlines the live training enablers and support sources? |
|
Definition
|
|
Term
| What are the characteristics of live virtual training? |
|
Definition
| Injects human in the loop. Use of simulators that are both physical models that look and feel like the system being emulated. |
|
|
Term
| What are some factors when deciding on virtual training options? |
|
Definition
1. size or type of training event 2. availability of training devices 3. availability of other resources (ranges). 4. ability to link multiple systems to combined arms training. |
|
|
Term
| What are the two primary members of the combined arms tactical trainer (CATT)? |
|
Definition
1. Close combat tactical trainer (CCTT) 2. Aviation combined arms tactical trainer (AVCATT) |
|
|
Term
| What is the purpose of Synthetic Environment Common Open Reusable Elements (SE-CORE)? |
|
Definition
| A composable, next generation, entity level computer generated forces simulation. Design for Brigade and below training. THIS IS HOW WE WILL RECEIVE INTEROPERABILITY AMONGST THE SYSTEMS. THIS IS THE VIRTUAL COMPONENET OF THE LVC-IA. |
|
|
Term
| What are the characteristics associated with constructive simulation? |
|
Definition
| Real people make inputs, but are not involved in the determining in the outcome. |
|
|
Term
| What are key aspects of aggregate models? |
|
Definition
- Abstraction – Typically high - Overhead – Moderate - Fidelity – Typically lower |
|
|
Term
|
Definition
| A composoable, next generation, entity level computer generated forces simulation designed for brigade-and-below combat and non-combat operations. |
|
|
Term
| What is the Joint National Training Capability (JNTC)? |
|
Definition
| A collection of interoperable training sites, nodes, and events that synthesizes combatant Commander and Service training requirements and enables trainers to provide the appropriate “joint context.” |
|
|
Term
| What is the role of senior commanders in achieving readiness? |
|
Definition
| Maintain focus on warfighting tasks, identifying and providing resources, protecting planned training and providing feedback. |
|
|
Term
| What are the exercise ESSENTIAL elements (10)? |
|
Definition
1. People 2. Policy 3. Time 4. Security 5. Funding 6. Infrastructure 7. Hardware 8. Network 9. Software 10. Databases |
|
|
Term
| What is the key limiting factor in exercise planning? |
|
Definition
|
|
Term
| What are the 4 major contributing components/elements of overall simulation capability? |
|
Definition
1. hardware 2. network 3. software 4. databases |
|
|
Term
| What two components make up RISK? |
|
Definition
1. 5Ws 2. 10 elements of exercise design |
|
|
Term
| What does Risk mitigation lead to (product)? |
|
Definition
|
|
Term
| What does COA development lead to (product)? |
|
Definition
|
|
Term
| What is concept mapping useful for? |
|
Definition
| - Laying down an initial picture of the requirements and describing the various components of the problem. |
|
|