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| Gottlieb and Williams created this |
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| Russell, bushnaer and Baer are credited with these |
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| On screen actions defines this |
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| Widely varied, in age groups, gender, etc. |
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| Consoles, PCs, the Internet, and Mobile phones |
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| Popular video game platforms. |
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| Sony, Microsoft and Nintendo own them all |
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| Games are designed by who? |
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| Rising costs have caused them |
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| Franchises, blockbusters, and sequels. |
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| Hypercommercialism in gaming includes |
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| Product placement (Babe Ruth in the Subways and all), advergaming (burger king's 'Be the king' games) |
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| Range from EC (early child) to A (Adults only). |
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| Somewhere/thing that keeps a person's attention for an extended period of time: IE video games. Important in advertising. |
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| There is no universal ethical model |
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| Self identity is necessary to make ethical judgments |
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| Ethics are a lifestyle, a way of thinking |
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| Frenchman, he attempted suicide in college, over his homosexuality |
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| Before making a decision ask: Does this match my personal standards? What relationships are influencing me? |
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| Born a french peasant, he taught, and hated it. Known for his 'Fifty television sets [...] that line one wall.' |
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| Believes postmodernism isn't anything at all. Also, known as the 'high priest' or postmodernism. |
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| Believes many negative postmodernist qualities are 'feminine.' |
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| The world is not grounded in any sort of permanence, in post modernism. |
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| Select the choice that is the least minpulative and intrusive. Passive resistance. |
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