Term
|
Definition
| Hardware, software, and/or processes to facilitate learning |
|
|
Term
|
Definition
| a means of comunnication. The term refers to anything that carries information between a source and reciever |
|
|
Term
|
Definition
| The physical form in which a message is incorporated and displayed. |
|
|
Term
|
Definition
| Specfic items used within a lesson that influence student learning |
|
|
Term
| Personal response systems |
|
Definition
| handheld wireless devices used to collect and graphically display student answers to teacher questions |
|
|
Term
|
Definition
| web log serving as a publicly accessible personal journal for an individual |
|
|
Term
|
Definition
| a web based document subject to edit by any of its users |
|
|
Term
|
Definition
| a theory that equates learning with changes in observable behavior |
|
|
Term
|
Definition
| Understanding the role of hearing and listening and learning |
|
|
Term
|
Definition
| a theory according to which mental processes mediate learning and learning entails the construction or reshaping of mental schemata |
|
|
Term
|
Definition
| a theory that considers the engagement of students in meaningful experiences as the essence of learning |
|
|
Term
|
Definition
| Regulations that describe the manner in which an original work can be used and copied |
|
|
Term
|
Definition
| the knowledge and skills necessary to successfully use technology tools |
|
|
Term
|
Definition
| the ability of a student to comprehend or decode information and to use, transform, and create new information |
|
|
Term
|
Definition
| Deliberate arrangement of experiences to help learners acheie a desirable change in performance |
|
|
Term
|
Definition
| knowledge facts, news, comments, and content as presented in memos, lectures, textbooks, or websites |
|
|
Term
|
Definition
| approaches used to learn information |
|
|
Term
|
Definition
| knowledge of and thinking about one's own thinking process |
|
|
Term
|
Definition
| an internal state that leads people to choose to pursue certain goals and experiences |
|
|
Term
|
Definition
| Theory developed by Howard Gardner that suggests humans have multiple methods of learning. |
|
|
Term
|
Definition
| School facilities that offer traditional library reading resources as well as a variety of information technology assets |
|
|
Term
|
Definition
| the ability to interpret and produce a wide variety of media, including text, audiio, visuals, and video, which are often combined to form multimedia |
|
|
Term
|
Definition
| internet distributed multimedia file formatted for direct download to mobile devices |
|
|
Term
|
Definition
| the study of effects of the social organization of the classroom on learning |
|
|
Term
|
Definition
| the ability to use text as a means to gather information or to communicate |
|
|
Term
|
Definition
| enhance a student's abilities to engage in the use of technology to support their learning and address the six areas of comptency |
|
|
Term
|
Definition
| the ability to understand and evaluate video messages and to create video that approriately acheieves the intended outcomes |
|
|
Term
|
Definition
| the learned ability to interpret visual messages accurately and to create such messages |
|
|