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Theories
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11
Education
Graduate
03/26/2011

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Term
Adult Learning Theory 
Definition

 

K.P. Cross (1981)


The model attempts to integrate other theoretical frameworks for adult learning such as andragogy, experiential learning , and lifespan psychology.


The CAL model consists of two classes of variables: personal characteristics and situational characteristics. Personal characteristics include: aging, life phases, and developmental stages. These three dimensions have different characteristics as far as lifelong learning is concerned. Aging results in the deterioration of certain sensory-motor abilities (e.g., eyesight, hearing, reaction time) while intelligence abilities (e.g., decision-making skills, reasoning, vocabulary) tend to improve. Life phases and developmental stages (e.g., marriage, job changes, retirement) involve a series of plateaus and transitions which may or may not be directly related to age.


Principles:

1. Adult learning programs should capitalize on the experience of participants.

2. Adult learning programs should adapt to the aging limitations of the participants.

3. Adults should be challenged to move to increasingly advanced stages of personal development.

4. Adults should have as much choice as possible in the availability and organization of learning programs.

 

Term
Andragogy 
Definition

M. Knowles


Adults are self-directed and expect to take responsibility for decisions.


Adult learning programs must accommodate this fundamental aspect.


Andragogy makes the following assumptions about the design of learning: (1) Adults need to know why they need to learn something (2) Adults need to learn experientially, (3) Adults approach learning as problem-solving, and (4) Adults learn best when the topic is of immediate value.


Instruction for adults needs to focus more on the process and less on the content being taught.


Strategies such as case studies, role playing, simulations, and self-evaluation are most useful.


Instructors adopt a role of facilitator or resource rather than lecturer or grader.


Principles:

1. Adults need to be involved in the planning and evaluation of their instruction.

2. Experience (including mistakes) provides the basis for learning activities.

3. Adults are most interested in learning subjects that have immediate relevance to their job or personal life.

4. Adult learning is problem-centered rather than content-oriented.

Term
Experiential Learning Theory 
Definition

C. Rogers 


Experiential learning addresses the needs and wants of the learner.


Qualities of experiential learning include personal involvement, self-initiated, evaluated by learner, and pervasive effects on learner.


Role of teacher:  (1) setting a positive climate for learning, (2) clarifying the purposes of the learner(s), (3) organizing and making available learning resources, (4) balancing intellectual and emotional components of learning, and (5) sharing feelings and thoughts with learners but not dominating.


Learning is facilitated when: (1) the student participates completely in the learning process and has control over its nature and direction, (2) it is primarily based upon direct confrontation with practical, social, personal or research problems, and (3) self-evaluation is the principal method of assessing progress or success. 


 

Principles:

1. Significant learning takes place when the subject matter is relevant to the personal interests of the student

2. Learning which is threatening to the self (e.g., new attitudes or perspectives) are more easily assimilated when external threats are at a minimum

3. Learning proceeds faster when the threat to the self is low

4. Self-initiated learning is the most lasting and pervasive.


 

 

Term
Information Processing Theory 
Definition

G. A. Miller


The first concept is "chunking" and the capacity of short term memory. Short-term memory could only hold 5-9 chunks of information (seven plus or minus two) where a chunk is any meaningful unit. A chunk could refer to digits, words, chess positions, or people's faces. The concept of chunking and the limited capacity of short term memory became a basic element of all subsequent theories of memory.


 TOTE (Test-Operate-Test-Exit) proposed by Miller, Galanter & Pribram (1960). Miller et al. suggested that TOTE should replace the stimulus-response as the basic unit of behavior. In a TOTE unit, a goal is tested to see if it has been achieved and if not an operation is performed to achieve the goal; this cycle of test-operate is repeated until the goal is eventually achieved or abandoned. 


 

Principles:

1. Short term memory (or attention span) is limited to seven chunks of information.

2. Planning (in the form of TOTE units) is a fundamental cognitive process.

3. Behavior is hierarchically organized (e.g., chunks, TOTE units).


 

Term
Multiple Intelligences
Definition

H. Gardner


The theory of multiple intelligences suggests that there are a number of distinct forms of intelligence that each individual possesses in varying degrees. Gardner proposes seven primary forms: linguistic, musical, logical-mathematical, spatial, body-kinesthetic, intrapersonal (e.g., insight, metacognition) and interpersonal (e.g., social skills).


Gardner also emphasizes the cultural context of multiple intelligences.


Principles:

1. Individuals should be encouraged to use their preferred intelligences in learning.

2. Instructional activities should appeal to different forms of intelligence.

3. Assessment of learning should measure multiple forms of intelligence.

 

Term
Script Theory 
Definition

R. Schank 


The central focus of Schank's theory has been the structure of knowledge, especially in the context of language understanding. 


This model suggests that events are understood in terms of scripts, plans and other knowledges structures as well as relevant previous experiences. 


Principles:

1. Conceptualization is defined as an act or doing something to an object in a direction.

2. All conceptualizations can be analyzed in terms of a small number of primative acts.

3. All memory is episodic and organized in terms of scripts.

4. Scripts allow individuals to make inferences and hence understand verbal/written discourse.

5. Higher level expectations are created by goals and plans.


 

Term
Situated Learning Theory 
Definition

J. Lave 


Learning as it normally occurs is a function of the activity, context and culture in which it occurs (i.e., it is situated)Social interaction is a critical component of situated learning -- learners become involved in a "community of practice" which embodies certain beliefs and behaviors to be acquired. As the beginner or newcomer moves from the periphery of this community to its center, they become more active and engaged within the culture and hence assume the role of expert or old-timer. Furthermore, situated learning is usually unintentional rather than deliberate. 


Principles:

1. Knowledge needs to be presented in an authentic context, i.e., settings and applications that would normally involve that knowledge.

2. Learning requires social interaction and collaboration.

 

Term
Attribution Theory 
Definition

B. Weiner


Attribution theory is concerned with how individuals interpret events and how this relates to their thinking and behavior.


Attribution theory assumes that people try to determine why people do what they do, i.e., attribute causes to behavior. A person seeking to understand why another person did something may attribute one or more causes to that behavior. A three-stage process underlies an attribution: (1) the person must perceive or observe the behavior, (2) then the person must believe that the behavior was intentionally performed, and (3) then the person must determine if they believe the other person was forced to perform the behavior (in which case the cause is attributed to the situation) or not (in which case the cause is attributed to the other person).


Attributions are classified along three causal dimensions: locus of control, stability, and controllability. The locus of control dimension has two poles: internal versus external locus of control. The stability dimension captures whether causes change over time or not.Controllability contrasts causes one can control, such as skill/efficacy, from causes one cannot control, such as aptitude, mood, others' actions, and luck.


Principles:

1. Attribution is a three stage process: (1) behavior is observed, (2) behavior is determined to be deliberate, and (3) behavior is attributed to internal or external causes.

2. Achievement can be attributed to (1) effort, (2) ability, (3) level of task difficulty, or (4) luck.

3. Causal dimensions of behavior are (1) locus of control, (2) stability, and (3) controllability

 

Term
Cognitive Dissonance Theory 
Definition

L. Festinger 


Two factors affect the strength of the dissonance: the number of dissonant beliefs, and the importance attached to each belief. There are three ways to eliminate dissonance: (1) reduce the importance of the dissonant beliefs, (2) add more consonant beliefs that outweigh the dissonant beliefs, or (3) change the dissonant beliefs so that they are no longer inconsistent. to cognitive dissonance theory, there is a tendency for individuals to seek consistency among their cognitions (i.e., beliefs, opinions). When there is an inconsistency between attitudes or behaviors (dissonance), something must change to eliminate the dissonance. In the case of a discrepancy between attitudes and behavior, it is most likely that the attitude will change to accommodate the behavior.


Dissonance occurs most often in situations where an individual must choose between two incompatible beliefs or actions. The greatest dissonance is created when the two alternatives are equally attractive. 


Principles:

1. Dissonance results when an individual must choose between attitudes and behaviors that are contradictory.

2. Dissonance can be eliminated by reducing the importance of the conflicting beliefs, acquiring new beliefs that change the balance, or removing the conflicting attitude or behavior.

Term
Constructivist Theory
Definition

J. Bruner 


A major theme in the theoretical framework of Bruner is that learning is an active process in which learners construct new ideas or concepts based upon their current/past knowledge. The learner selects and transforms information, constructs hypotheses, and makes decisions, relying on a cognitive structure to do so. Cognitive structure (i.e., schema, mental models) provides meaning and organization to experiences and allows the individual to "go beyond the information given".


Instructor: Should try and encourage students to discover principles by themselves. The instructor and student should engage in an active dialog (i.e., socratic learning). The task of the instructor is to translate information to be learned into a format appropriate to the learner's current state of understanding. Curriculum should be organized in a spiral manner so that the student continually builds upon what they have already learned.


 Four major aspects: (1) predisposition towards learning, (2) the ways in which a body of knowledge can be structured so that it can be most readily grasped by the learner, (3) the most effective sequences in which to present material, and (4) the nature and pacing of rewards and punishments. 


Principles:

1. Instruction must be concerned with the experiences and contexts that make the student willing and able to learn (readiness).

2. Instruction must be structured so that it can be easily grasped by the student (spiral organization).

3. Instruction should be designed to facilitate extrapolation and or fill in the gaps (going beyond the information given).

 

Term
Phenomenonograpghy 
Definition

F. Martin and N. Entwistle


This conceptual framework focuses on the experience of learning from the student's perspective and is based upon a phenomenological approach to research.


The most important element of this framework is that data be collected directly from learners themselves through self-reports and interviews. Furthermore, the content and setting should be those actually involved in learning. 


Principles:

1. Researchers should seek an understanding of the phenomenon of learning by examining the students' experiences

2. Research about learning needs to be conducted in a naturalistic setting involving the actual content and settings people learn with.

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