Term
|
Definition
| Termed "Media is the message" |
|
|
Term
|
Definition
| Created first motion picture. Made on Cinematograph, people were scared and ran out of film because they thought train was real |
|
|
Term
|
Definition
|
|
Term
|
Definition
| Simulation and Simulacra-featured in Matrix |
|
|
Term
|
Definition
| bases of reality is Flux. |
|
|
Term
|
Definition
| events blurring lines between performers and audience Lascaux Caves |
|
|
Term
|
Definition
| Art is idea not image, readymade |
|
|
Term
|
Definition
| Art is for everyone, multiples |
|
|
Term
|
Definition
|
|
Term
| The 16th Century print shop |
|
Definition
| made info available to everyone |
|
|
Term
| Gottfried Wilhelm Leibnitz |
|
Definition
| Came up with Binary Code, wanted universal language |
|
|
Term
|
Definition
| The Analytical Machine, came up with first mechanical computer idea |
|
|
Term
|
Definition
| first computer programmer, wrote code for Analytical Machine |
|
|
Term
|
Definition
| used punch cards from loom for Charles Babbage's Analytical Machine |
|
|
Term
|
Definition
| father of computer science, made Turing Machine, came up with idea of software |
|
|
Term
|
Definition
| Electronic Numerical Integrator and Computer first general application computer |
|
|
Term
|
Definition
| "As we may think" pioneered idea of internet/webpage |
|
|
Term
|
Definition
|
|
Term
| Steve Jobs and Steve Wozniak |
|
Definition
| founders of Apple, worked at Atari |
|
|
Term
|
Definition
| VisiCalc-first spread sheet |
|
|
Term
|
Definition
| 1957, Russian Satalight, inspired space race |
|
|
Term
|
Definition
| worked for DARPA, created internet by networking computers |
|
|
Term
|
Definition
| Defense Advanced Research Projects Agency. |
|
|
Term
|
Definition
| internet started with ARPAnet |
|
|
Term
|
Definition
| breaking down data over network then reassembling it |
|
|
Term
|
Definition
|
|
Term
|
Definition
|
|
Term
|
Definition
| digital interactive artist, constraints create illusion of control |
|
|
Term
| "The Media is the message" |
|
Definition
| media changing relationships, technology becoming extension of self |
|
|
Term
|
Definition
| we now create our own worlds |
|
|
Term
|
Definition
| contraction of space and time |
|
|
Term
| Janet Murray's Triangle of Immersion |
|
Definition
REALISM-physics, consistency, sound AGENCY- sense of control, avatar behaving way you expect URGENCY- thing that compels you to do something |
|
|
Term
|
Definition
| fist bug was moth caught is ENIAC |
|
|
Term
|
Definition
| Massively Multiplayer Online |
|
|
Term
|
Definition
| William Gibson coined term, Parallel Universe |
|
|
Term
|
Definition
|
|
Term
|
Definition
| something people believe in |
|
|
Term
|
Definition
| multiple perspectives, breaking idea of time and space |
|
|
Term
|
Definition
| alternate reality, influenced by dreams |
|
|
Term
|
Definition
| about speed, motion, new technology, and youth |
|
|
Term
|
Definition
| one foot in past and one in the future, temporality playing with time, globalism, intermedia, chance |
|
|
Term
| New Media/ Interactive Art |
|
Definition
| emphasizes ideas of time and space, dependent on interaction of viewer and program. false sense of control |
|
|
Term
| Environmental Storytelling |
|
Definition
| sense of story from space |
|
|
Term
|
Definition
| devices doing more then one thing, unification |
|
|
Term
|
Definition
| don't have to explain, your assumed to know, continuous circuit |
|
|
Term
|
Definition
| dynamic linking texts to information |
|
|
Term
|
Definition
|
|
Term
| Paul Allen, Bill Gates, Steve Ballmer |
|
Definition
|
|
Term
|
Definition
| Atari founder, founded Chuck E. Cheese's |
|
|
Term
|
Definition
| created Odyssey and idea for Simon and Pong |
|
|
Term
|
Definition
| M.U.L.E idea that people should come together to play games, multiplayer game, interactive family game |
|
|
Term
|
Definition
| Adventure-first text adventure |
|
|
Term
|
Definition
| Sierra Online-graphic adventure, sound in games |
|
|
Term
|
Definition
| Balance of Power-game about Cold War, founded GDC |
|
|
Term
|
Definition
| Created Mario, Donkey Kong, works for Nintendo, got narrative in games |
|
|
Term
|
Definition
| fist "game" William Higgybottom created on Asyliscope |
|
|
Term
|
Definition
|
|
Term
|
Definition
| launched home consoles, created by Atari |
|
|
Term
|
Definition
| Namco, first high score, crossed gender lines |
|
|
Term
|
Definition
| finding out how something works then recreating it |
|
|