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        Term 
        
        | 2 things that animation needs.... |  
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        1 - Illusion of motion 
2 - physical presence  |  
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        | 1,440 fps (frames per second) |  
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        Term 
        
        | 1 minute of VIDEO (30 fps) |  
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        Definition 
        
        | 1,800 fps (frames per second) |  
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        | cartoons like Scooby-doo with a still background and moving characters in the forefront |  
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        | drawing that is pretty much like tracing over real images and footage. |  
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        | examples include "The Nightmare before Christmas" |  
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        "Animals in motion" 
and 
"Humans in motion" 
two very important published books because they are still used today as an animators reference  |  
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        Term 
        
        | The Humorous Phases of Funny Faces |  
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        Definition 
        
        by J. Stuart Blackton 
It was the first animated film.  |  
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        by Windsor McKay 
this was the first animated character with human personality traits  |  
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        by Disney 
it was the first animated film with synchronized sound  |  
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        | Invention by Disney that gave depth to animations. |  
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        | produced effects for 1970's TV and film... it was also the first analog video computer |  
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        | The 1st movie to use computer generated imagery (CGI) |  
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        | 1st movie to use 3D graphics |  
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        | 1st movie that used CGI in the environment with the actors |  
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        | 1st movie with photorealistic CGI |  
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        | 1st movie where stop-motions animators worked with computer animators |  
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        | 1st computer animated cartoon movie |  
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        Term 
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        Definition 
        
        | 1st movies to use realistic computer generated actors |  
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        Definition 
        
        | detailed sculptures used in the pre-production process of animation |  
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        | the process in creating the sculptures in the computer or assembling the 3D objects |  
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        | lines that digitally trace in CPU using shapes. (building blocks for models) |  
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        | a flat image that wraps around a sculpture to add more dimension. it makes it more realistic. |  
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        Definition 
        
        | where start and end positions are created... the computer creates the movement between the two points by filling in the spaces |  
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        Term 
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        Definition 
        
        | recording a human performance to use as part of the animation process |  
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        Definition 
        
        | points in a 3D space that are animated based on physics |  
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        | converting 3D data to 2D data (is the most time consuming) |  
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        | a network of computers used simultaneously to render |  
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        | layering separate rendered images of computer graphics with live action |  
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 Cuts the computer generated character into the scene to make it look like they’re there, trims the character to make him fit dimensionally, frame by frame 
  
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        Term 
        
        ARPANET 
(advanced research project agency)  |  
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        | 4 university computers connected to the internet in southwest US in 1969 and it was government funded. |  
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        | domain name system (replaces the IP address with a name instead of a numbers) |  
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        (hyper text transfer proto-call)  
used for HTML sites 
and has ONE way communication  |  
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        (file transfer proto-call) 
online file sharing 
TWO way communication  |  
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        Definition 
        
        | ended the sponsorship of the government funded internet use in 1995. the limitation of commercial use ends. |  
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        | amount of data per second |  
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        | the foundation of most LANs |  
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        Definition 
        
        | fixed at a resolution (TIFF ; BMP ; GIF ; PNG) |  
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        | compresses into a smaller file |  
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        drawn using math formulas to resize the image without losing any of its original quality... 
EPS , CAD , and animation software  |  
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        Definition 
        
        wav : microsoft 
AIFF : apple 
BOTH of these contain raw audio data  |  
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        Term 
        
        | PCM (pulse code modulation) |  
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        - sample rate = 44.1kHz (CD standard) 
- quantization = 16 bit (CD standard)  |  
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        AVI (audio video interleave) <Microsoft> 
ASF (advanced system format) <Microsoft> 
MOV (quicktime movie format) <Apple> 
VOB (video object) <DVD> 
MP4 <MPEG Organization>  |  
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        | compresses data for either hardware or software |  
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        | Common standards for encoding / decoding AUDIO |  
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        MPEG 
WMA (windows media audio) 
AC3 (Dolby) 
DTS  |  
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        | Common standards for encoding / decoding VIDEO |  
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        MPEG 
WMV (Windows media video) 
True-motion VP7 (Flash)  |  
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        Term 
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        Definition 
        
        designed for 352 X 240 resolution @ 30fps 
used in progressive video  |  
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        Definition 
        
        | breaks sound into 576 frequency components. Up to 48kHz sample rate in stereo |  
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        Term 
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        | works on the principles that we hear certain frequencies better than others... when sounds occur, we mostly perceive the louder sound. |  
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        | handles interlaced and progressive encoding and was designed for NTSC (480i) |  
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        | interactivity... scalable for internet and broadcast... supports multi-channel (like surround sound) |  
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        | software that allows for synchronizing elements of a multimedia project without knowing code. (iWeb) |  
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        Term 
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        Definition 
        
        distinguished by different colored "books" 
CD-DA (digital audio) is RED book 
original standard CD held 650MB but todays CDs hold up to 700MB  |  
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        Term 
        
        | DVD (Digital Versatile Disc) Media |  
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        books differ by letter 
(DVD Video is book B) 
DVD can hold up to 17.9GB  |  
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        | used to control movie release dates across different continents. |  
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        | CD (780nM) and DVD (650nM) |  
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        Definition 
        
        track recorded from center to outside of disc. 
When laser changes = 1 
when laser does NOT change = 0  |  
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        25GB per layer 
it supports 1080p and additional video and audio formats  |  
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        Term 
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        | first to record to the phonograph (invented by Thomas Edison) in 1887. Used a 78rpm flat disc. |  
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        | created in 1935 in Germany... it used magnetic tape to record. The magnetic tape was just iron oxide particles "glued" to tape |  
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        | brought the magnetophone to the USA |  
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        | 1st to use tape for productions... which became the standards by the 1950's |  
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        | developed the 1st multi-track tape recorder with Ampex |  
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        | handles business arrangements for artists during sessions |  
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        | responsible for the creative process |  
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        | responsible for the technical aspects |  
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        | Facility staff... responsible for making a session run smoothly (AKA the 2nd Engineer) |  
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        Term 
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        | manages the studio and the clients  |  
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        | handles business and payroll |  
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        | makes copies, vacuums, makes coffee... basically anything that needs to get done around the studio. |  
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        | (Artists and Repertoire) locate and develop artists. Kind of like a talent scout. |  
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        | the most critical part of a project that ensures everything is set up and ready for use. |  
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        | Recording the core elements of a song |  
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        | adding new material to something that was already recorded... (could be vocals, guitar solos, or backup vocals) |  
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        | Blending all the sounds together  |  
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        | preparing mix masters for various format releases. |  
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        uses 3 conductors 
eliminates interference 
used professionally  |  
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        uses 2 conductors 
"prosumer"  |  
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        | the level between maximum level and nominal level |  
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        | the levels between nominal level and noise floor level (the lowest) |  
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        I/O 
(input-output module)  |  
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        | Sets levels for MTR and receives signals from MTR |  
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        global control over I/O's 
has a talk back system (mic into booth) 
has the master fader  |  
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        | allows for effects to run through the console |  
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        | is like the studios central nervous system |  
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