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| Learning that doesn't involve an association between a stimulus & its consequences (such as habituation & sensitization) |
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Learning that involves an association between a stimulus and its consequences (such as in classical & operant conditioning) |
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| The adjustment of perception to ignore an inconsequential or "unimportant" stimulus after repetition. |
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| When one Conditioned Response acts as a reinforcer for the next in a sequence of Conditioned Responses, such as animals learning multi-stage tricks. Only the last response in the chain results in a reward. |
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| Behavior modification system where individuals earn things that can be exchanged for reinforcers. |
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| The standard classical condition paradigm. UCS>UCR / CS>UCS>UR / CS>CR |
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| An inability to learn or respond to stimuli which results from unavoidable punishment. |
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| Gradual disappearance of a learned response (Happens when UCS ceases to follow CS) |
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| An operant conditioning apparatus in which the subject is able to learn & execute responses without experimenter intervention |
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| A initially novel or neutral stimulus which, after repeated pairing with an Unconditioned Stimulus, eventually elicits an Unconditioned response. |
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| Anything that gives an increase in the frequency of a given response |
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| A conditioning Paradigm wherein there is no gap in time between the Conditioned Stimulus end and Unconditioned Stimulus beginning. |
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| when a subject becomes more attuned & responsive to a given stimuli after repeated exposure (only occurs with emotional or arousing stimuli) |
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| A conditioning paradigm where there is a time lapse between the Conditioned Stimulus and the Unconditioned Stimulus - efficacy depends on how long the time lapse is. Shorter tends to = better. |
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| Development of an association between the environmental background and the CS-UCS association in which conditioning occurs. |
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| Second-Order Conditioning |
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A classical conditioning protocol
Essentially sticking a new Conditioned Stimulus in front of an already learned one - this causes the entire response arc to operate off the new conditioned stimulus. |
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| The notion that rewards increase the likelihood of a behavior, and punishments decrease it. |
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| Any action taken that gives a decrease in frequency of a subject performing a given behavior |
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| A re-emergence of a conditioned response after its apparent extinction |
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| A response to a conditioned Stimulus |
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| an automatic, natural reaction to a stimulus that has never been conditioned |
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| an instrumental conditioning paradigm that rewards behaviors that are increasingly close to the target response (used for conditioning complex behaviors) |
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| a pattern of responses in which subjects choose options in proportion to the options' rates of success. this is unique in humans. (Ex: If one button has a 75% chance of winning and another has a 25% chance, humans will pick each 75% of the time and 25% of the time, respectively. Animals will pick the 75% one every time.) |
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| when there is a previous habituation to a neutral stimulus, prior to its being used as a conditioned stimulus. This makes it less effective in generating a CR. |
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| What are the three types of Inhibitory conditioning? |
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| Standard Procedure (CS+ & CS-), Discrimination learning (CS+ or CS-), Negative Contingency (CS-) |
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| what is serotonin's role in associative and nonassociative learning? |
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| More serotonin increases the likelihood of forming associations & their intensity by increasing the rate at which action potentials are generated. |
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| A positive reinforcement is: |
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| adding something the subject likes |
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| A positive punishment is: |
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| adding something the subject hates |
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| a negative reinforcement is: |
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| removing something the subject hates |
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| a negative punishment is: |
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| removing something the subject likes |
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| Thorndike's contribution to Operant Conditioning: |
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| Cat puzzle box & Law of Effect |
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| Skinner's contribution to Operant Conditioning: |
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| Formalized operant conditioning & generally pioneered it. |
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| Bandura's contribution to Operant conditioning: |
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| Did the bobo doll experiment, and showed the effect of modeling |
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| What are the three stages of skill learning? |
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1)Cognitive 2)Associative 3)Autonomous |
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| what are the effects of amnesia on skill learning? |
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| Able to learn habits (typing, driving, etc) but not able to learn by active memory (learning a new name) |
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| effects of Parkinson's disease on skill learning |
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| much less able to learn habits, but able to learn by active memory |
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| effects of huntington's disease on skill learning |
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| much less able to learn habits and much less able to learn by active memory |
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