| Term 
 
        | Clients may be categorized as |  | Definition 
 
        | Persons, Organizations, or Populations |  | 
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        | Term 
 
        | The domain of OT is defined as: |  | Definition 
 
        | Supporting health and participation in life through engagement in occupation |  | 
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        | The process of OT is defined as: |  | Definition 
 
        | Collaboration between the practitioner and the client |  | 
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        | Term 
 
        | The domain consists of 6 main components: |  | Definition 
 
        | Activity Demands Performance Skills
 Context and Environment
 Areas of occupation
 Client Factors
 Performance patterns
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        | Term 
 
        | The process consists of three main components: |  | Definition 
 
        | Evaluation (Occupational profile, analysis of occupational performance) Intervention (Intervention Plan, implementation, and review)
 Outcomes (Engagement in the occupation)
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        | Term 
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        | Activities oriented toward taking care of one's own body. |  | 
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        | Term 
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        | Activities to support daily life within the home and community that often require more complex interactions than self-care used in ADL. |  | 
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        | Activities needed for engaging in remunerative employment of volunteer activities. |  | 
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        | Term 
 | Definition 
 
        | Quiet and effortless actions that interrupt physical and mental activity, resulting in a relaxed state |  | 
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        | Term 
 | Definition 
 
        | A nonobligatory activity that is intrinsically motivated and engaged in during discretionary time, that is, time not committed to obligatory occupations such as work, self-care, or sleep. |  | 
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        | Term 
 
        | Social participation is defined as: |  | Definition 
 
        | Organized patterns of behavior that are characteristic and expected of an individual in a given position within a social system. |  | 
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        | Term 
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        | Any spontaneous or organized activity that provides enjoyment, entertainment, amusement, or diversion. |  | 
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        | Term 
 
        | Programmed aging is a genetic aging theory which believes: |  | Definition 
 
        | The human body has an inherited internal genetic clock that determines the beginning of the aging process. "Hayflick Limit"--only a certain # of cell divisions allowed |  | 
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        | Term 
 | Definition 
 
        | Random (stochastic) chromosomal changes occur as a result of miscoding, translation errors, chemical reactions, irradiation, and replication of errors, which result in changes in RNA and DNA code. |  | 
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        | Term 
 | Definition 
 
        | Free radical damage accumulates over time, resulting in aging characteristics |  | 
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        | Term 
 | Definition 
 
        | The CNS is the aging pacemaker of the body |  | 
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        | Term 
 | Definition 
 
        | Cumulative damage within body leads to death of cells. |  | 
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        | Term 
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        | Elders withdraw from roles and/or people due to physical or psychological reasons "I am too old" or "I am not up to it" |  | 
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        | Term 
 | Definition 
 
        | Elders change activities to ones that are more meaningful to them |  | 
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        | Term 
 | Definition 
 
        | Elders adapt to changes by using strategies to maintain continuity in their lives, both internal (new experiences linked to old ones) and external (familiar people and communities). |  | 
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        | Term 
 
        | Life span/Life course theory |  | Definition 
 
        | An age-related sequence of socially defined roles and events that are enacted over historical time and place.  Key elements of theory: 1) Aging occurs from birth to death, 2) aging involves biological, social, and psych processes, and 3) experiences in aging are shaped by historical factors |  | 
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        | Term 
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        | People attempt to maximize their rewards and minimize their costs in interaction with others.  (What can elder contribute, and what do others do for them)? |  | 
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        | Term 
 | Definition 
 
        | Considers three interacting factors in a continuum--the person, the human environment, and the nonhuman environment.  Critical to thriving are: social connectedness, ability to find meaning in life and to attach to ones' environment, adaptation to physical patterns, and positive cognitive/affective function. |  | 
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        | Term 
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        | Birth to 3 months.  Random movements. |  | 
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        | Term 
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        | 3 to 18 months, playing on own. |  | 
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        | Term 
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        | Toddler. Learning how to relate and communicate. |  | 
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        | Term 
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        | 18 mos to 2 years. Alongside others. |  | 
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        | Term 
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        | 3-4 years old.  More interested in the other kids than in the toys.  Learning sharing and getting along. |  | 
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        | Term 
 | Definition 
 
        | Around age 3.  Share toys and ideas.  Use moral reasoning to develop values. |  | 
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        | Exercise, muscle strength |  | 
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        | Create things, explore, discover what works and doesn't work |  | 
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        | Preschool age.  A leader emerges in a group.  Games with rules (simon says). |  | 
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        | Term 
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        | Assume adult roles, use imaginations. |  | 
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