Term
|
Definition
| its primary function is to display all the contents of your newly-created application |
|
|
Term
|
Definition
| where you create and set up all the objects that are going to be used in your application |
|
|
Term
|
Definition
| where you can code the events that make your application “alive” |
|
|
Term
|
Definition
| Which is an alternative way to code your events- display the events in this editor is done in a list, with conditions and actions listed one by one |
|
|
Term
|
Definition
| used to show and edit the properties of the selected application |
|
|
Term
|
Definition
| is where you can edit the sequence and basic properties of the frames of your application |
|
|
Term
|
Definition
| an easy way to open frame editor |
|
|
Term
|
Definition
| easier to find a specific item in the list than in the frame; items can be organized by name or type |
|
|
Term
|
Definition
| Creates a totally new object, with the same properties and looks the same as the original, but it’s a different object, has a different name, you have to create different events in the Event Editor for each cloned object |
|
|
Term
|
Definition
| creates a new occurrence of the same object; if changes are made to one duplicate, those changes will made to the rest of the duplicates and the original |
|
|
Term
|
Definition
| enables you to quickly test your whole project, application or just a single(currently selected) frame |
|
|