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Definition
| Displays all of your contents in the newly created application |
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Definition
| Area where you create and set up all the objects that are going to be used in your application |
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Definition
| Where you can code the events of your application |
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Definition
| Alternate way to code your events; display of these events are done in a list with conditions and actions listed one by one |
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Definition
| Displays/edits the properties of the selected frame, object, or entire application |
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Definition
| Where you edit the sequence and basic properties of the frames of the application |
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Definition
| Allows you to quickly cycle between the MF2 editors (Storyboard editor, Frame editor, Event editor, Event List editor, and the Data Elements on screen) |
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Term
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Definition
| Lists all the objects so you have an easy way of finding them on screen |
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Definition
| Creates an identical copy of whatever you decided to clone |
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Term
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Definition
| Creates and identical copy of something but whatever changes you make to the copy or original, it happens to all duplicates of that object (Resizing the original will make the duplicates resize too, etc.) |
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Term
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Definition
| Enables you to quickly test your whole project, application, or just a single frame |
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