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        | Information vs Semiotic Model Symbol (text & lect) Semiotics |  | Definition 
 
        | ·         Study of the symbol Signifier, Signified, Codes (and diagram) Linguistic codes, Cultural Codes (and diagram) Denotation, Connotation (and diagram) Conventions Conventions as applied to: fiction vs history, cartoons vs live action, Behind the Laughter |  | 
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        | o   allowed humans to be effective cooperators o   more effective hunters (cooperation) o    thinking complex thoughts o   technology and passing it down thru language o   complex spiritual conceptions |  | 
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        | o    Huge technological advance o    Insure idea of historical progress o    Creation of civilizations o   Writing was only for the elite class |  | 
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        | Democracy, communication & Rhetoric (as deliberation) |  | Definition 
 
        | ·         System of govt where citizens have equal say ·         Rhetoric: art of persuasion  |  | 
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        | Deliberation (deliberative mssgs): purposes & ideals |  | Definition 
 
        | ·         Involves public groups making decisions about policy ·         Goal is to make best decisions possible (NOT TO WIN!) ·         Characteristics o    Reason over emotions o    Open debate & criticism o    Civility: working together, good ethics ·         Goes bad when primary goal is to wield power o    Flattery: telling people what they want to hear |  | 
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        | Representation & Electioneering Mssgs |  | Definition 
 
        | ·         Early American democracy and problem of scale o    Representation democracy was solution o    Print media allowed creation of national publics |  | 
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        | Electioneering mssgs: purposes & ideals |  | Definition 
 
        | ·         Electioneering: citizens choosing reps thru political campaign  o    Goal: choosing the “best” canidates o    Focus on issues & principles with “ |  | 
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        | Two theories of representation |  | Definition 
 
        | ·         Delicate: follow the wishes of those who elect you o    Lobbyist have a much larger voice |  | 
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        | Governance and Propaganda mssgs |  | Definition 
 
        | ·         Justifying govt policy ·         Involve in effect to promote policy decisions already made ·         Used by nazi’s, Woodrow Wilson “Creel” commission WWI |  | 
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        | : Rosser Reeves, first TV campaign, Reeves on products vs candidates |  | 
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        | Four theories of press (amended in places by lecture) |  | Definition 
 
        | ·         Authoritarian: associated with authoritarian govt o    Govt maintaining its own power o    Strategies how press could be controlled §  Prior restraint: controlling a message §  Engage in “punitive” measures ·         Totalitarian (Soviet/Communist) o    Control every aspect of citizen lives especially “thoughts and beliefs” o    State owns media outlets ·         Libertarian: severnt of the people o    Needs media serve people not govt o    Public sphere & democracy (Habermas) o    Market places of ideas: “Where does truth come from?” §  Market economy “governs” the press ·         Social responsibility theory o    Democratic political systems o    Superficial & sensational |  | 
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        | : democracy, public sphere, marketplace of ideas Critiques of news as business |  | 
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        | Know the story of the massive shift from 19th century partisan press to 20th century “professional” press: esp. changing institutions and conventions. |  | Definition 
 
        | [image]providing facts to widen the audience                  Comm Conv o    claim to be professionals being objective |  | 
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        | Fact vs Opinion & Conventions Noam Chomsky: the Myth of the Liberal Media: the Propaganda Model of News: know the 3 filters & how they influence news |  | Definition 
 
        | ·         Advertising: avoid stories that would make advertising unhappy ·         Ownership: owner would peruse there own self interest ·         Source: what you cans ay in the news is constrained by who your sources are |  | 
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        | Advertising & Assimilation Effect |  | Definition 
 
        | ·         Negative effect on society: makes us debters ·         Educational institutions |  | 
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        | Two models of advertising |  | Definition 
 
        | ·         Info model: rational (Logos) o    Ancient Greece: rational appeals o    Provide info to make better decisions on how to spend money ·         Psychological model: emonitons (pathos) Manipulate consumers to buy products |  | 
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        | Advertiser & Audience: competition & coevolution |  | Definition 
 
        | ·         Market research & audience targeting o    Demographics (age, gender, race) o    More effective to particular audiences ·         Audience resistance & Ad evolution o    Embed ads into the programing |  | 
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        | ads mimic medium/mssg type |  | 
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        | Four models of ad storytelling: how ad story (signifier) relates to product (signified) |  | Definition 
 
        | ·         traditional: about the product (problem, advice, resolution) ·         attention: no relationship between story & product ·         association: weak relationship between story & product, rub off on related to association ·         illustration: story exhibits indirect to value of the products |  | 
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        | ·         Concept that refers to an idea that sometimes the meaning of a message comes from another text |  | 
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        | ·         History, Fiction, Religious |  | 
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        | ·         Groups of people united by the shared comm conventions for how to read texts |  | 
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        | Narrative: beg. mid, end; Narrator |  | Definition 
 
        | ·         Basic concepts: o    Range form 1st person, monition o   Consists on persons & events |  | 
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        | ·         major & minor functions,  ·         turning points ·         some events are signifiers ·         E.g. foreshadowing: major event (signifier)---subseqent events (signified) |  | 
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        | Four Plot Types (what drive - mid, how resolved – end) |  | Definition 
 
        | ·         Romantic: heros confrontation with circumstances resolved when hero triumphs ·         Comic: driven by misunderstanding & error, resolved when character realizes truth ·         Tragic: driven by some tragic flaw or condition, resolved in the end with a more horrific end ·         Satirical: driven by some obscenity of life and resolved when character realizes they are captive |  | 
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        | ·         Stories as resources for identity ·         Identity in mass society |  | 
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        | Cults & Subcultures (interpretive communities) Competitive Sports vs Stories and Conventions |  | Definition 
 
        | ·         Viewing sporting events o    Watching other deal with events but is unscripted ·         Sports Vs. Stories: ambiguities of wrestling o    Polysemic: more like fictional story Wrestling as Ambiguous Case |  | 
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