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MCS 153J
Flash Cards for the Final
82
Film, Theatre & Television
Undergraduate 3
12/04/2011

Additional Film, Theatre & Television Flashcards

 


 

Cards

Term
Uncanny valley effect
Definition

increasing realism in the portrayal of everyday objects causes them at the same time to seem more disturbingly unreal.

    observed in two categories:
  • 1) The sensory interface (the raw materials such as the colors on screen perceived by the player)
  • 2) The cognitive interface (what those raw materials represent and how they function in the relevant program)
Term
CRUM
Definition

(Computational-Representational Understanding of Mind) - a view that states that cognitive processes are computations upon language-like (or, linguaform) representations

  • Remember:Artificial intelligence is about trying to get computer to engage in plausibly human-like linguistic and inferential behavior 
 
Term
The Turing Test
Definition
all forms of human endeavor involving the use of intelligence can be tested for via conversation
Term
Combinatorial syntax
Definition

the order of the words and how this order forms grammatical units

  • Example statement: “Halloween is spooky."
  • 'Halloween' and 'spooky' are units
 
Term
Compositional, representational semantics
Definition

The manner which we string together grammatical units creates new meanings from previous ones

  • The 'is' connects the two units into meaningful statement
Term
The way labor is distributed when making a videogame
Definition
  • 1) Line-by-line coders
  • 2) Writers who put together longer lines of code into interactive dialogue
  • 3) Artists who make sense of all this through their construction of the world of the game and the story/game play
  • It can be postulated that the human brain works this way too: neurons to commands to organization (tying shoes)
Term
the (5) factors that prevent comprehension, therefore, presenting the difficulty of developing AI
Definition
  • “Noise” – Low blood sugar, inattentiveness, faulty primary education, hearing what you want to hear
  • Cultural – “dormir avec ses mains fermer.” (sleeping with your fists clenched); “sleeping like a baby”
  • Linguistic – speaking/writing in a second language
  • Auditory – compromised hearing/speaking
  • Writing – students writing in a casual voice vs. formal voice, texting/emailing and ‘tone’, poetry and metaphor
Term
What philosophers have to say about acting and actors
(Plato, Nietzsche)
Definition
  • 1) Plato hated acting/actors for their falseness
  • 2) Nietzsche thought acting had evil influence on the performer and the audience
 
Term
Archetypes
(What are they and who created them)
Definition

Jung (psychologist and cultural theorist); 'collective unconscious'

  • we share the same notions of father/motherhood, the afterlife, and the gods
  • we are prone to think of ourselves as playing an archetype (the loving mother, the devious trickster, the hero, etc.)
  • adopting personas is unhealthy; becoming ‘individuated’ is the main goal (Jung)
  • but, we get pleasure from our personas, and perhaps deal with stress through them
Term
What is the connection between...
Multiple personality Disorder and RPG's
Definition
  • the ‘alters’ rarely surface outside of the medical context (at the doctor/clinician’s office) So, it can be said that the extra personalities emerge in a kind of collaborative atmosphere (like RPGs!)
 
Term
Autonomy argument
Definition
  • 1) In order to be psychologically and morally sound human beings, we must choose the ends that we pursue freely and autonomously
  • 2) Autonomy in the choosing of one’s own ends is not possible without self-knowledge
  • 3) The practice of role-playing (i.e., thinking and speaking of oneself as a character in a fictional narrative) reliably impedes one’s access to self-knowledge
  • 4) Therefore, one should not engage in act
Term
Role-Playing by the Rules
Definition
  • players have come to expect some kind of narrative in RPGs no matter how ‘thin’, and no matter how much mowing down your enemies is the real purpose
Term
Aristotle and happiness
Definition
  • happiness is not derived from pleasure, honor or wealth
  • to figure out what makes us happy, we have to figure out the ‘function of man’
So, he is assuming that we have some innate, shared purpose
Term
Voluntarist
Definition
we can change the world through the function of our free will
Term
Heidegger
Definition
  • Heidegger believed that all humans are in a condition of ‘throwness’ into ‘the there’
  • We are immediately placed into the world as humans and become enmeshed in the everyday goings on of life
  • so, there is no way to develop any detachment and objectivity that would allow us to become ‘self-aware’
  • He says this because all of our lives aren’t a series of inevitabilities or responses to some cosmic vocation
  • So, he really disagrees with Aristotle – we don’t have a purpose because we can’t know it!
Term
Sartre
Definition

“man is a being whose existence precedes his essence.”

  • Or, it’s pointless to try to explain or justify what we DO by appealing to what we essentially ARE
  • So, you can’t do or don’t do something and then say, “well, I’m a man.” Or “I’m a Christian.”
  • Sartre is famous for saying that life is actually devoid of meaning, (hence existenetialism)
  • angst FEELING TORMENT
  • humans should live free from government/religion, but also all other behavioral restrictions (duty, fidelity, personal)
Term
The Zero-Player Game
Definition
  • a set of rules, with gameplay, but no players
  • The Game of Life (1970); dots in a matrix that represent lives
  • a representation of how animal populations thrived or diminished over a give expanse of space and period of time
Basically, survival is more likely when communities form, but starts to go down when it becomes overcrowded
  • what we see in the game are types of stasis/change, where populations self-aggregate over generations
Term
What is feminism?
Definition
  • a social movement
  • a political/legal movement
  • a technological movement (centered around birth control tech.)
  • a series of academic movements
  • Examples:
  • materialist feminism
  • radical feminism
  • cultural feminism
  • ecological feminism
Term
What do we (I) mean by the gender?
Definition
  • different than sex (chromosomal, physical)
  • rejection of biological determinism
  • underlines the fundamentally social/cultural quality of distinctions based on sex (and sexual difference)
  • points out the false binary distinction between man and women
Term
So how do we theorize violence and men?
Definition
  • the triad of men’s violence
  • 1) Violence against men
  • 2) Violence against women
  • 3) Violence against the self
Term
The four “rules” of masculinity:
Definition
  • no sissy stuff
  • be a big wheel
  • be a steady oak
  • give’em hell
Term

Basic psychoanalytic theory

(Sigmund Freud)

Definition
The unconscious, dreams, desire, sex as the central motivating force of life
  • the Oedipal cycle or triangle
  • the father, the mother, the child
  • the male child must join culture/society, and so in order to do so, must identify with the father and eschew the mother
  • ‘mature’ healthy men are ones who have strong identification with other men, but homosexuality is a “disease” – “homosocial”
Term
Boyhood
Definition

the regressive state of masculinity where men can ignore responsibility and use their bodies and minds as weapons

 
Term
what are the "Spaces"
Definition
  • The home (TV/computer)
  • On the go (poortables, cameras, keychains)
  • Arcades and playspaces (Dave and Busters)
  • Online in virtual worlds (World of Warcraft)
  • In your head (“minds eye”, phenomenology)
Term
Field
Definition

a space where every point contains, is, or has a value of energy, force or information

 
Term
Isovist
Definition

a closed region of space, V, together with a privileged point, x, in V such that all points in space are visible from x


(Gaze, Perception)

Term
The body vs. the eye
Definition
Video games are something that we do, not just something that we watch
Term
occularcentrism
Definition
  • the notion that culture is centered around the eyes and vision
  • this means perspective is all about power
  • link this to malls, space, memorials, virtual space, and culture in general
 
Term
exergaming
Definition

Wii and Kinect

 

A new style of videogame (and a new genre?) that requires the player to exercise in the process of play

Term
Video game elements (5)
Definition
  • Graphics
  • sound
  • interface:  anything player has to use or have direct contact with in order to play  game, ie controller, menu system, game control system (how to  steer/control pieces in game)
  • gameplay
  • story
Term
Serialization (Sequels)
Definition

Often game architecture from game: 

  • -1. Is used in game 
  • -2. With changes in graphics and story 
- This means sequels can be made for cheap
Term
Cut-scene’
Definition

A moment where the player is not in control of the action, can be short (1-3 seconds) or long (<5 minutes)

  • a non-interactive moment
  • an exposition scene
  • a save point
  • a break
  • progress/ feedback
  • reward
  • practical computing issues
Term
Levels
Definition

An episodic and heirarchical series of challenges or spaces the player must complete before finishing/winning

 
Term
Inter-level breaks
Definition

A pause in the action, often in the form of a fixed screen which  features tasks completed, lives lost, kills, traps found/missed, etc.

  • these breaks are often used, even when not needed
  • this illustrates their importance to play and the player
  • allows player to assess their performance
Term
Interface
Definition

the way we interact with technology (ex. keyboards, mouse)

 
Term
Narratology
Definition

Studying the text of the game (game as story)

  • narrative in games has changed because games have changed
 
Term
Ludology
Definition

Studying the act of play (game as play)

  • players as creators of text
  • PlayStation, again, is responsible because of the greater speed of the graphics
  • Enables play to be more seamless
Term
Debugging
Definition
Looking for bugs/glitches
Term
Play testing
Definition
looking at how people play (Is it too easy? Is it too hard?)
Term
Naïve Factionalism
Definition

“Whatever I do in the game is false” because you’re doing things in the game, not in real life.

 
Term
Frasca
Definition
not rules, but outcome
Term
Types of games (from Huizinga)
Definition
  • alea: chance (ie. gambling)
  • agon: competition (ie. videogames)
  • illinx: pleasure through movement (ie. rollercoasters) 
  • mimesis: make believe and roleplay (ie. renaissance fair, theatre, dance)
Term
Ergodic
Definition
Requiring non-trivial effort; games require play
Term
Espen Aarseth
Definition
cybertext
Term
Brenda Laurel
Definition
Computers as theatre is a book about actors, plots, scenery, props, music, etc.   
Term
Jesper Juul:

Three levels of narrative time
Definition
  • Story Time: the time of the events told (ex: game takes place in 1940 through the course of 2 weeks)
  • Discourse Time: Time of the telling of the events (player’s time inside the game)
  • Reading/ Viewing Time: The ‘other’ time that is real for the viewer/ reader, i.e. how the story has it’s own time
 
Term
“Cyberspace”
Definition

from William Gibson’s novel Neuromancer

 
Term
“Skins”
Definition
Players created characters or digitized pictures of themselves downloaded and sutured onto an avatar
Term
“Cosplay”
Definition
Costume play (common in Japan - Otaku)
Term
“Mod-ups”
Definition
Game modules that mock the original titles
Term
Convergence
Definition

Two or more topics/sources working together in one object (game, film, etc.)

 
Term
Intertextuality
Definition

when multiple texts are put in one space (idea-based)

  • I.E. Kingdom Hearts II (Final Fantasy + Disney)
Term
Retrogaming
Definition
  • vintage, classic, pure
  • fetishization of original hardware and aesthetics
  • average age of gamers has gotten older, desire for childhood play
Term
Propp’s character analysis
Definition
  • psychological motivations are insignificant beside their function in driving the narrative
  • seven characters (dramatis personnae) or “spheres of action”
  • villain: action is disruptive
  • donor: provides for the hero (objects, advice, etc)
  • helper: helps hero solve difficult problem
  • princess: threatened by villain, saved by hero
  • dispatcher: sends hero on quest
  • hero: searches for equilibrium by defeating villain
  • false hero: eventually unmasked imposter posing as hero
Term
“Persistent gaming”
Definition
Games that continue to operate even when the player logs off
Term
Epidexis
Definition
A form of public rhetorical performance
Term
Paradox
Definition
A Statement or proposition that, despite seeming to be sensible or  coming from a logical premise, leads to a conclusion that is senseless,  contradictory or illogical
Term
Hedonism
Definition
the only thing that has intrinsic value is pleasure
Term
Rene Descartes (1596-1650) - French philosopher
Definition

  -wax: apply heat and it changes, but it’s still wax

        -the property of ‘extension’: occupying a determinate part of space
Term
David Hume (1700’s, Scottish) - Skeptical about Descartes
Definition

   -It’s impossible to be simply of yourself, out off from all that surrounds you

        -Try going ‘into’ yourself and ‘be’ without having some kind of relation to the external (feeling, touch, time, etc)
Term
The Vague Self
Definition

philosophers developed a theory of a self that allows for change over time

 
Term
Empiricism
Definition

All belief is based directly on evidence of the senses

 
Term
Phenomenalism
Definition

People do not directly perceive the actual world; but instead  experience a realm that is a function of their own private sensory  manifolds

  • Doesn’t matter how real the graphics are, what matters is how we look and interact with the game
 
Term
Enactivist Theories
Definition

Humans do directly perceive the world; direct perception is a function  of the way we physically manipulate ourselves and our environment

 
Term
Sense data
Definition

hat we perceive

  • properties we perceive change as we change positions and techniques
  • real properties of objects are stable
  • The Mind’s Eye: the thing inside all of us that experiences sense data
Term
“Objective Presence”
Definition
Heidegger: use-oriented; objects are looked at not by their shape/color but what they can do (ex. hammer)
Term
Enactivism
Definition

Perception depends and is constituted by the perceiver’s ability to move himself in goal-directed ways

 
    -Perception isn’t just sense data, it’s our registering the possibilities of action afforded by the environment
Term
F(unction)-properties
Definition
Properties that we perceive as existing entirely independent of our observation
Term
P(osition)-properties
Definition
The way things appear in relation to one’s spatial relation to them
Term
Practical Knowledge
Definition
Intellectual skill that manifests itself in behavior
Term
Propositional Knowledge
Definition
Knowledge that some set of declarative statement (about ideology/power) is true
Term
Visualization
Definition
doesn’t work; physical activity isn’t just in the brain muscle memory
Term
Muscle memory
Definition

Certain activities are remembered (in the form of proteins that rise  when we return to formerly repeated activity) making it easier to get  back to the behavior.

  • Takes  a long time learning and getting good at DDR and Guitar Hero, but  doesn’t take long getting good again after a hiatus. Muscle Memory.
Term
Xenophobia
Definition
The lack of knowledge of or hatred of other cultures other than one’s own
Term
Xenaphilia
Definition
  • Popescu’s Theory:
  • Barbie (passive female)
  • Lucy (good wives, mothers & sisters)
  • Xena (kick ass girl, Lara Croft)
  • the first two are shallow stereotypes
  • the  third is deep amalgamation: anorexic thinness mixed w/unrealistic  physical abilities; overcomes the violent attack, but does so w/a  symbolic penis
  • this explains cross-identification (men/women)
Term
Sexual dimorphism
Definition
Systematic differences in sex-relevant physiological properties between different sexes of the species
Term
Metaphysics
Definition
first principles of things- being, knowing, cause, identity, time, substance, space
Term
Epistemology
Definition
theory of knowledge; methods, validity and scope
Term
Ethics
Definition
study of right and wrong, in regards to person/group; moral principles guiding behavior
Term
Moral
Definition
what is good or bad behavior
Term
Aesthetics
Definition
beauty (and taste) and the standard or methods of establishing beauty
Term
Three Defining Qualities of "God"
Definition

-1) Omnipotenet (all powerful)

    -2) Omniscient (all seeing)
    -3) Omnibenevolent (all-good)
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