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MAH JONGG
STRATEGY
52
Games
Not Applicable
12/03/2018

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Cards

Term
ARRANGE TILES BY SECTION
SUITS AND NUMBERS
UP THE SCALE
Definition
CARD HAS 9+ SECTIONS
MOST FREQUENT SECTIONS
2468 (EVEN)
CONSECUTIVE RUN
13579 (ODD)
369
Term
LOOK FOR
LONGEST AND STRONGEST SECTION
Definition
5 TO 6 TILES IN SECTION
IS REASONABLE START
PRIOR TO CHARLESTON
INCLUDE FLOWERS & JOKERS
Term
LOOK FOR POWER TILES
Definition
MULTIPLES
PAIRS, THREE, FOUR
INCLUDING FLOWERS
INCLUDING JOKERS
Term
THINK SECTION
NOT SPECIFIC HAND
Definition
LOOK AT SECTIONS
THAT CAN USE POWER TILES
Term
POWER TILES
CONSIDER MULTIPLE SECTIONS
Definition
EXAMPLE
PAIR OF TWO'S
FITS WITHIN 2 SECTIONS
EVEN SECTION
CONSECUTIVE RUN SECTION
Term
LOOK FOR "RELATIVES"
OF POWER TILES
Definition
TILES THAT ARE
WITHIN SAME SECTION
AS POWER TILES
POWER
Term
POWER TILES
MUST MATCH HANDS
WITHIN CARD
Definition
POWER TILES ARE USELESS
UNLESS THEY MATCH
HAND ON THE CARD
EXAMPLE
2 UNCONNECTABLE PAIRS
Term
LOOK FOR SECTIONS
THAT FULLY UTILIZE
ALL POWER TILES
Definition
STRONGEST SECTION
STRONGEST HAND
FULLY UTILIZES
ALL POWER TILES
Term
LOOK FOR HANDS
WITH NO GAPS
Definition
ALREADY HAS
TILES TO SERVE
AS FOUNDATION FOR HAND
Term
PREFER HANDS
WITH FEWEST PAIRS
REQUIREMENT
Definition
PAIRS HAVE
GAMING RESTRICTIONS
Term
ODD SECTION
(13579)
SPLITS INTO 2 GROUPS
Definition
LOW NUMBERS
(1,3,5)
HIGH NUMBERS
(5,7,9)
Term
KEEP DISPARATE PAIRS
THAT DO NOT FIT TOGETHER
UP UNTIL AFTER CHARLESTON
Definition
KEEP THEM
AS POTENTIAL PIVOT POINT
AS MORE TILES ARE EXPOSED
Term
WITHOUT ANY POWER TILES
JUST FOCUS ON SECTIONS
(PRIOR TO CHARLESTON)
Definition
JUST SELECT SECTIONS
WAIT FOR CHARLESTON
TO PROVIDE PAIRS
Term
JOKERS HAVE MANY USES
Definition
1 - CONNECT DISPARATE PAIRS
2 - STRENGTHEN HAND
3 - CREATE HAND
Term
SPEED TIP
AS YOU RACK TILES
AND FIND A PAIR
Definition
IMMEDIATELY SEARCH
FOR SECTIONS THAT
CAN USE THE PAIR
LOOK FOR RELATED TILES
Term
CHARLESTON
NEVER PASS A PAIR
Definition
DON'T HELP YOUR OPPONENTS
BY GIVING THEM
POWER TILES
Term
CHARLESTON
NEVER PASS FLOWERS
Definition
FLOWERS
ARE CONTAINED
WITHIN MANY HANDS
YOU WILL LIKELY NEED THEM
Term
CHARLESTON
NEVER PASS
SAME SUIT TILES
Definition
SAME SUITS
CAN SET UP HANDS
Term
CHARLESTON
ALWAYS PASS DISPARATE TILES
Definition
TILES THAT
CANNOT BE COMBINED
INTO ANYTHING
Term
CHARLESTON GOALS
Definition
FIND PAIRS
FIND RELATED TILES
REFINE HAND SELECTION
Term
DIFFERENTIATE
HIGH AND LOW NUMBERS
WITHIN ODD SECTION
AND SEQUENCE SECTION
Definition
NATURAL TEMPTATION
TO COLLECT ALL NUMBERS
INSTEAD OF RIGHT SIDE
Term
WHEN 2 HANDS
ARE ABOUT EQUAL
Definition
LEAN TOWARD
HAND WITH FEWEST PAIRS
Term
GIVE PREFERENCE
TO HANDS THAT ARE
UNCONCEALED
Definition
EASIER TO COLLECT
NEEDED TILES WHEN
UNCONCEALED
Term
PREFER HANDS
THAT ALREADY HAVE
CRITICAL PAIRS
AND NO GAPS
Definition
AVOID PAIRS
UNLESS YOU ALREADY
HAVE THEM
Term
AVOID HOLDING ONTO
"MAYBE" TILES
Definition
TILES THAT ARE
UNRELATED TO
WHAT YOU ARE
WORKING ON
Term
STICK TO HAND
ONCE YOU HAVE
6 TO 7 TILES
Definition
STICK TO THE GAME PLAN
REGARDLESS OF
IMMEDIATE PROGRESS
Term
DO NOT PASS FLOWERS
UNLESS ABSOLUTELY NECESSARY
Definition
BAD STRATEGY
GENERAL RULE
Term
COLLECT ONLY TILES
THAT DIRECTLY SUPPORT
YOUR CHOSEN HAND
Definition
ONLY EXCEPTION
TEMPORARILY SAVE
CLOSELY RELATED TILES
TO YOUR CHOSEN HAND
Term
EXTRANEOUS PAIRS
HAVE NO POWER
Definition
PAIRS ARE ONLY VALUABLE
WHEN THEY SUPPORT
YOUR HAND CHOIDE
Term
EXERCISE #1
RANDOMLY SELECT
13 TILES
Definition
MATCH TO SECTIONS
CONSIDER POTENTIAL HANDS
Term
EXERCISE #2
MIMIC CHARLESTON
REMOVE 3 TILES FROM HAND
REPLACE WITH 3 RANDOM TILES
Definition
DO THIS 6 TIMES
TO DUPLICATE CHARLESTON
MAKE APPROPRIATE
SECTION AND HAND DECISIONS
Term
STRATEGIES CHANGE
AS GAME PROGRESSES
Definition
STRATEGY AT BEGINNING OF GAME
MAY NOT BE SAME AS
WITH END OF GAME
Term
STRATEGY CHANGES
DISCARDING
Definition
DISCARDING IN BEGINNING
IS NOT AS IMPORTANT
AS DISCARDING LATER
Term
AVOID EARLY EXPOSURES
RACKING HAND TILES
Definition
BAD PRACTICE
IMPROVES OPPONENT
DEFENSIVE STRATEGIES
Term
ULTIMATELY
2 TYPES OF STRATEGY
WIN AND WIN BLOCKAGE
Definition
YOU CAN'T WIN EVERY GAME
SECONDARY GOAL
BLOCK OPPONENTS
FROM WINNING
Term
ALWAYS AVOID LEAVING
SPACES IN PRIVATE RACK
Definition
SEPARATING PAIRS ETC
GIVES OPPONENTS INFO
ON HOW CLOSE YOU ARE
TO GOING OUT
Term
ALWAYS RACK IMMEDIATELY
UPON PICKING TILE
FROM WALL
Definition
REMOVES OPPONENT ABILITY
TO CALL FOR TILE
Term
CALL FOR DISCARDED TILE
IMMEDIATELY PRIOR TO
OPPONENT PICKING TILE
FROM WALL AND RACKING
Definition
ONCE TILE
PICKED UP FROM WALL
IS RACKED
DESIRED DISCARDS
CAN NOT BE CLAIMED
Term
SAY WAIT OR HOLD OR STOP
TO CONSIDER IF YOU WANT
DISCARDED TILE
Definition
DISABLES OPPONENT ABILITY
TO RACK TILE FROM WALL
TO BLOCK DISCARD PICKUP
DOES NOT MANDATE PICKUP
JUST RESERVES RIGHT
Term
KEEP TRACK OF DISCARDS
TO KNOW WHAT IS SAFE
TO DISCARD
Definition
NOT PERFECT
BUT HELPS TO AVOID
DISCARDING TILE
THAT HELPS OPPONENT
Term
AVOID DISCARD DISCOURAGEMENT
WHEN TILES YOU WANT
HAVE BEEN DISCARDED
Definition
THERE ARE
4 OF EACH TILES
8 FLOWERS
8 JOKERS
Term
2 DUPLICATE TILES
DISCARD ONE
IF NOT CALLED
DISCARD OTHER ASAP
Definition
SAFE AND UNSAFE DISCARDS
CHANGE OVER TIME
Term
IF UN-NEEDED
DISCARD FLOWERS EARLY
Definition
EARLY DISCARDS
OF FLOWERS ARE
SAFER THAN LATER
Term
HOT TILES
CAN BE DANGEROUS
ESPECIALLY LATE IN GAME
Definition
HOT TILE
HAS NOT DISCARD HISTORY
MIGHT BE GAME CHANGER
Term
DISCARD JOKER
WHEN IT IS NO LONGER USEFUL
Definition
JOKER WITH NO VALUE
TO YOUR HAND
CAN BE DISCARDED
SAFE DISCARD
Term
WIN OR DEFEND
AT END OF GAME
Definition
BEST TO PLAY DEFENSIVE
AND BREAK UP HAND
BY DISCARDING JOKER
Term
JOKER DISCARD
IS SIGNAL
MAH JONGG IS NEAR
Definition
PLAY DEFENSIVELY
TO TO BLOCK
OPPONENT FROM WINNING
Term
GENERAL RULE
EXCHANGE JOKER
WITH MISSING TILE
Definition
WHEN POSSIBLE
USUALLY GOOD STRATEGY
SOME EXCEPTIONS
Term
EXPOSE
ONLY WHEN YOU MUST
Definition
EXPOSING
IMPROVES DEFENSIVE PLAY
OF OPPONENTS
Term
CHANGING HAND
AVOID TOO EARLY
AVOID TOO LATE
Definition
EARLY
PRIOR TO HALF OVER
(WALL + PARTIAL)
LATE
SECOND WALL DONE
Term
WHEN TO CHANGE HAND
Definition
HALF OVER - NO IMPROVEMENT
NEEDED TILES ARE EXPOSED
ALL NEEDED TILES ARE DISCARDED
Term
DECIDING BETWEEN HANDS
KEY DECISIONS
Definition
PICK UP CRUCIAL PAIR
AVOID CONCEALED HAND
EXPOSURE CONTAINS MISSING TILES
MINIMAL PAIR REQUIREMENTS
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