Shared Flashcard Set

Details

IMA
Chapter 13
41
Other
Not Applicable
09/20/2005

Additional Other Flashcards

 


 

Cards

Term
The initial documentation used to sell the idea behind the game is called the ________.
Definition
treatment
Term
The interactivity of the game is called the _________.
Definition
game play
Term
This is the back story and introduction to the settings for the game.
Definition
Plot
Term
This is the environment that the player is in.
Definition
Setting
Term
When a game is approved for production, we create a _____________ to plan out the
technical and administrative aspects of the game’s creation.
Definition
design document
Term
____________ describes what the player is allowed to do and how the game is played.
Definition
Game mechanics
Term
______________describes how the virtual world we are creating will respond to the player.
Definition
AI
Term
These are the tools the player can pick up and use.
Definition
Items
Term
These are objects in the world that can’t be picked up, but can be operated in some manner.
Definition
Mechanisms
Term
This section should describe the options that the player has outside of game play.
Definition
System Menus
Term
The ____________ is a company that funds money for the project, and is responsible for the manufacturing, advertising, and wholesale distribution of the game.
Definition
publisher
Term
The ______________ oversees an entire product line of games.
Definition
Executive Producer
Term
The ____________ is responsible for one game in a product line.
Definition
Producer
Term
The ________________ may be assigned to each platform on which a game is being
released—one for Windows, one for Apple, one for Sony Playstation, etc.
Definition
Associate Producer
Term
The _________________ will do research for the game, perform backups of software, and
handle any coordination of shipping needed for the developer during a game’s creation.
Definition
Assistant Producer
Term
_________________ will test the game and catch bugs for the programmers during the
creation phase of the game.
Definition
Testers
Term
___________________does the final check on the game before going ahead with manufac-
turing for the market release.
Definition
Quality Assurance
Term
_____________offers technical support for customers who purchase the software.
Definition
Customer Service
Term
The ________ supervises and manages the programming crew.
Definition
Lead Programmer
Term
In the physics of a game, this is the change in velocity objects may experience.
Definition
Acceleration
Term
In the physics of a game, this is acceleration downward for realism.
Definition
Gravity
Term
In the physics of a game, this is force against motion from a surface.
Definition
Friction
Term
In the physics of a game, this is how objects respond when they strike one another.
Definition
Collision Response
Term
_______________________ is the creation of flat, 2D images that will be used in the game for backgrounds, the user interface that the player will see on screen to monitor their surroundings, or their character’s health, etc.
Definition
Pixel Painting
Term
______________________ involves the creation of 2D images that will move on screen.
Definition
2D Animation
Term
______________________ entails “sculpting” the shape of objects in the game.
Definition
3D Modeling
Term
__________________ means giving the 3D figures the ability to move.
Definition
3D Animation
Term
This part of video game sound drives the emotional element of the game.
Definition
Music
Term
This part of video game sound establishes the environment the player is in.
Definition
Ambience
Term
This part of video game sound is typically event-based, triggered by player decisions.
Definition
Sound Effects
Term
This part of video game sound conveys information to the player, and help deliver the storyline.
Definition
Dialogue
Term
The __________ is in charge of determining how many points are gained or lost depending on action in the game, and makes the game fair to the player.
Definition
Game Designer
Term
The ____________ is in charge of creating the missions or levels that the player will go on to during the course of game-play.
Definition
Level Designer
Term
This part of the game loop is the communication between the game and the operating system on the computer. Without this communication, the program will crash!
Definition
HandleWindowwsMessages
Term
This part of the game loop looks at all the inputs (joystick, keyboard, mouse, etc.) compatible with the game. Any action or request from the player is picked up in this stage.
Definition
GetInput
Term
This part of the game loop takes the information supplied and updates object positioning due to player action.
Definition
ProcessData
Term
This part of the game loop draws the image onto the computer screen.
Definition
Render
Term
This tool is a combination of technologies designed to allow the software developers to focus on the creation of a program without having to write hardware-specific code.
Definition
API
Term
______________ is a set of libraries that convert generic hardware commands into specific commands for particular pieces of hardware that use the Windows OS.
Definition
DirectX
Term
______________ is a set of libraries that enhances a programmer’s ability to create games for the Macintosh or any computer running the Mac OS.
Definition
Game Sprockets
Term
______________ is a software interface for graphics hardware, and can be used on different operating systems and platforms, for real-time 3D applications like video games, virtual-reality games, and animation software.
Definition
OpenGL
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