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| 1st animated full length movie |
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| 1st animated movie with synchronized sound |
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Making Primitives: Basic shapes that we use to help us construct the different characters, props, and enviroments for our films (made u of polygons) |
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| Super computers used to render out animation. |
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| Tracing over live action footage to create a life-like animation, but never leaves the computer |
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| GE and Bell labs created it in 1925. much louder than horn |
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is responsible to meet any of the bands demands. Technical rider Artist rider |
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| Non technical logistics of the show, hires staff, business man, deals with money |
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| Supervises crew, scheduling, and equipment on daily basis |
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| oversees the entire performance area |
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| In charge of local union workers |
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| Connects chains and cables to ceiling |
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| mixes audio for audience. Front of the house console |
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| mixes audio for performers. Monitor console |
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| Instrument/back-line tech |
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| prep instruments for performers |
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| Acoustic analysis engineer |
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| maximizes sound based on room characteristics |
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| Documentation of what inputs the microphones are connected to, allowing the system to be put together quickly, show after show |
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| Sheet of plastic that goes on lighting instruments to produce color |
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| First game by steve "slug" Russell on the PDP-1 |
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| sells the game. quality assurance, game teasers. |
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| Lets computer know which hardware to use and when/how |
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| Plans out technical and administrative aspect of the game’s creation |
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| 1ST GAME AND OFFICIAL ATARI GAME |
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| Software Development Kit. technologies for game creators. |
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| The core software that runs a video game, often reused for later games |
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