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| the process of bringing data from a peripheral device or from one file to another |
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| media such as cameras and scanners used to convert images to digital data (pixels) for transferring to a workstation |
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| when a prepared program reacts to the user. also combining complex applications, i.e. graphics, audio, music, video etc. |
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| acronym for input/output. input may be camera, disk, video, scanner, and output may be a disk, CD-ROM, film recorder, printer, plotter, or image setter |
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| another word for stair-steeping or ragged edges of a faster or vector image. this problem can appear when low-resolution files are blown up to large sizes |
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| Joint Photographic Experts Group have created a standard for still image compression. it breaks down digitized pixels into blocks. Each block of 16x16 pixels is reduced to 8x8 pixels by subtracting every other pixel. dta is retrieved by decompression at some loss. this process speeds up the transfer of data |
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| also called a thumb drive, USB drive, flash drive, keychain drive, or disk-on-key - is a plug-and-play portable storage device that uses flash memory and is light enough to attach to a key chain. the computer's operating system recognizes the device as a removable drive and assigns it a drive letter and is not platform dependent |
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| to tuck a letter under the overhang of another, such as the lower case "a" under the capital "T" to reduce the amount of white space or tracking between characters |
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| abbreviate K or Kb - 1.024 bytes of information |
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| image compression, such as JPEG, that reduces the size of the image through the loss of some information |
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| process of placing one image on top of another, i.e. objects are arranged on overlapping planes |
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| in drawing/paining programs it is the rectangular area surrounded by dotted lines that is used to select objects or parts of an image |
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| a temporary stencil restricting the action of various functions to a selected area within the picture or page. it can be created by drawing points around an element or automatically by specific density or hue values |
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| an abbreviation for Megabyte |
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| unit of measurement for computer memory, 1,048, 576 byes or 1,024 Kb |
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| one million cycles per second, or a measure of transmission frequency, and used to measure the rate of a CPU's clock speed |
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| an undesirable artifact or pattern that can appear in a scan from a printed photo or 'halftoned' image. it appears as a regular pattern of "clumping" of colors. created by conflict of two repetitive graphic 'grids' that are different from each other |
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| short for metamorphosis, a process of changing a shape by stretching and deforming parts of the picture |
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| a tile or checkerboard effect. an older term referring to large, exaggerated pixels |
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| the integration of various types of imaging, including animation, interactivity, video and audio for presentation purposes |
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| Microsoft Disk Operating System, used in IBM, PCs, and PC compatibles |
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| object oriented/vector/bezier |
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| software like Adobe Illustrator that allows the user to define objects, i.e. images, line art, text, etc., and manipulate the objects for placement in page layout or other creative graphics programs. usually vector |
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| an acronym for Optical Character Recognition, necessary in document processing so the computer is able to read preprinted type or hand writing |
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| a "catch all" term applied to transferring processed electronic data from a hard drive. it may be files, film, prints, tapes, disk, etc. Output devices are hard drives, printers, plotters, image setters, and film recorders |
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| picture file format - a black-and-white limited color bit maps and object format. a standard data format in which most Macintosh illustrations are encoded |
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| derived from the word picture elements - the smallest visual unit in a raster file, or a single cell of information |
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| an acronym for Pantone Matching System, a standard method of identifying specific colors by numbers |
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| a plug-in and/or socket on the back of the computer |
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| a special effect created by using a limited number of color levels within an image. a defined number of gradient steps in a bitmapped image |
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| Adobe's proprietary language which translates complex pages, photos, art and text so the file can be printed on a variety of PostScript printing devices |
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| Adobe Systems digital video-editing program |
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| Cyan, magenta, yellow, and black, CMYK |
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| Apple software application that allows the user to work with interactive information, video, animation, and sound |
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| Random Access Memory - the primary memory in a computer where all information stored in RAM can be located very quickly. Powered only memory, temporary (i.e. 'Clipbaord') |
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| collection of pixels or dots displayed in a rectangular array |
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| the process of converting a mathematical representation of a 3D object into a 2D image. the last of three-phases of 'animation' |
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| one point in relation to another, the greatest detail or sharpness that can be seen in an image, and the size and total number of individual pixels or dots or halftone dots used to build an image. the number of dots per inch computer screens can reproduce |
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| Red, Green, and Blue - primary colors, computer screen colors as opposed to printing inks (i.e. CMYK) |
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| Read-Only Memory, and maintains its contents even when the power is off |
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| the top or first-level directory in DOS |
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| the amount of primary color applied on any specific area |
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| to capture an original image and/or line work and covert them to digital data |
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| Small Computer Systems Interface to peripherals. a parallel data transfer mechanism, pronounced "Scuzzi." a last local connect which requires special software drivers. SCSI-1 is an 8-bit interface and SCSI-2 is a 16-bit interface |
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| a Bezier curve, a mathematically-defined curve which smoothly links a series of dots |
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| to slant a selected element in any direction when manipulating an image or page |
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| Truevision Advanced Raster Graphics Adapter is graphics expansion board and type of file format for exchanging 24-bit color video files |
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| in the world of 3D imaging it is the process of projecting or mapping an image onto a 3D object |
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| Tagged-Image File Format. a neutral format used to represent black-and-white, gray scale, or color bitmapped iamges for Macs and PCs |
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| the process of breaking down an image or page into sections for editing purposes. can also refer to printing done in overlapping sections |
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| to open or reverse a compressed file to un-compressed |
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| Universal Serial Bus, is a plug-and-play interface between a computer and add-on devices |
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| a bezier drawing, specified as a color, start and end point, and applied to line segments |
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| an overlap between abutting colors |
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| a system of manging RAM and disk space so that a computer appears to have more memory than it actually does. data is moved back and forth between the system memory and the hard disk. this allows a computer to process much larger files and to perform more complicated processing |
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| interactive fast computer 3D graphics. simulates realism for users |
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| short for "wireless fidelity," a term for certain types of wireless local area network. gained acceptance in many businesses, agencies, schools, and homes as an alternative to a wired LAN. these locations are known as hot spots. an interconnected area of hot spots and network access points is known as a hot zone |
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| What You See Is What You Get, generally a misnomer, because it means matching the color on the monitor to the output |
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| the opposite of compression |
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| a telecommunications industry specification that describes how mobile phones, computers, and personal digital assistants (PDAs) can be easily interconnected using a short-range wireless connection. In general, all mobile and fixed computer devices can be totally coordinated |
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| refers to the XYZ coordinates used as the basis for positioning things in Lightwave's 3D space. it is somewhat like the concept of left/right, up/down, and near/far |
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| a six-sided box conforming to the outer dimensions of an object. commonly used as a quickly drawn stand-in for a more complex object |
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| as in real life, records events. looking through Lightwave's it shows you the view as it will be generated |
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| a way of setting a particular value that usually changes over time using a graphical input mode |
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| Lightwave works with it. it is one image out of many that define an animation |
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| a frame for which you define a parameter (e.g., position or rotation) for an item in Layout. animations are composed of a beginning keyframe, an ending keyframe, and usually some number of keyframes in-between. when you generate a scene, Lightwave will calculate all of the "in-between" motions between the keyframes that you define |
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| in Lightwave s generally used just like in real life. they illuminate a scene and allow you to see the objects within it. |
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| the imaginary line projecting out perpendicular to a polygonal face. they are represented as dashed lines on selected polygons in Modeler. Lightwave sees polygons or faces of an object only from the surface normal side. a single sided polygon (like a piece of paper) within its normal facing away from the camera will be invisible to the camera from that viewpoint |
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| composed of points and faces. points connected together to form a polygon define a face. faces joined together form it |
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| the absolute center of the Lightwave universe, defined by the XYZ coordinates of 0,0,0 |
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| a two-dimensional (i.e., flat and level) surface. you might want to think of it like a piece of glass that was infinitely large, but had no depth |
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| the computer's process of calculating and generating an image based on the values you have selected for the different options in Lightwave |
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| a Lightwave project defining the objects loaded and in their motions, the number of lights and their values/motions, the resolution of the final image, special effects, camera setting, etc. This ASCII text files is generally saved from Layout |
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| generally refers to the result of increasing the number of polygons by dividing existing ones. the overall shape of the subdivided polygons may or may not change depending on the method of subdivision |
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| essentially, this is the skin of an object. a single object can have multiple it names, each with its own independent attributes (e.g., color), and multiple objects can share the same it name(s) |
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