Term
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Definition
| Apple. "Apple II." Home Computing, United States. 1977 |
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Term
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Definition
| Infocom. "Zork I: The Great Underground Empire." Early Home Computing, 1980 |
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Term
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Definition
| Richard Garriott. "Ultima." Early Home Computing, United States. 1982 |
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Term
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Definition
| Mel Croucher for Automata UK. "Can of Worms." Early Home Computing, England. 1982 |
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Term
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Definition
| Sinclair Research. "ZX Spectrum." Early Home Computing, England. 1982 |
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Term
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Definition
| Nintendo. "Famicom." 3rd Gen Home Video Games. Japan. 1983 |
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Term
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Definition
| Froggy. "Even Potatoes Have Eyes." Early Home Computing, France. 1984 |
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Term
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Definition
| Roberta Willams for Sierra Online. "King's Quest." Early Home Computing, United States. 1984 |
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Term
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Definition
| Artificial Intelligence Design. "Rogue." Early Home Computing, United States. 1984 |
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Term
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Definition
| Lucasfilm Games. "Rescue on Fractalus." Early Home Computing, United States. 1984 |
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Term
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Definition
| David Braben and Ian Bell. "Elite." Early Home Computing, England. 1984 |
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Term
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Definition
| Alexy Pajitnov. "Tetris." Early Home Compuitng, Soviet Union. 1984 |
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Term
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Definition
| Mec Croucher for Automata UK. "Deus Ex Machina." Early Home Computing, England. 1984 |
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Term
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Definition
| Apple. "Macintosh" Computer. Early Home Computing, United States. 1984 |
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Term
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Definition
| Yu Suzuki for Sega. "Hang On." Post-Golden Age Arcade, Japan. 1985 |
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Term
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Definition
| Shigeru Miyamoto and Takashi Tezuka. "Super Mario Bros." 3rd Gen Home Video Games, Japan. 1985 |
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Term
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Definition
| Shigeru Miyamoto and Takashi Tezuka. "The Hyrule Fantasy: The Legend of Zelda." 3rd Gen Home Video Games, Japan. 1986 |
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Term
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Definition
| Yuji Hori for Enix. "Dragon Quest." 3rd Gen Home Videos, Japan. 1986 |
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Term
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Definition
| Yoshihisa Kishimoto. "Double Dragon." Post-Golden Age Arcade, Japan. 1987 |
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Term
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Definition
| FTL Games. "Dungeon Master." Home Computers, United States. 1987 |
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Term
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Definition
| Sega. "Sega Mega Drive." 4th Gen Home Video Games, Japan. 1988 |
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Term
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Definition
| Jordan Mechner. "Prince of Persia." Home Computing, United States. 1989 |
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Term
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Definition
| Mattel. "Power Glove." 3rd Gen Home Video Games, United States. 1989 |
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Term
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Definition
| Will Wright for Maxis. "Sim City." Home Computing, United States. 1989 |
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Term
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Definition
| Voyager Company. "Beethoven's Ninth Symphony CD Companion." Hypermedia, United States. 1989 |
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Term
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Definition
| American Laser Games, inc. "Mad Dog McCree." Post-Golden Age Arcade, United States. 1990 |
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Term
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Definition
| Lucasfilm Games. "Loom." Home Computing, United States. 1990 |
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Term
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Definition
| id Software. "Commander Keen in 'Invasion of the Vorticons.'" Home Computing, United States. 1990 |
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Term
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Definition
| Capcom. "Street Fighter II: The World Warrior." Post-Golden Age Arcade, Japan. 1991 |
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Term
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Definition
| Sega. "Sonic the Hedgehog." 4th Gen Home Video Games, Japan. 1991 |
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Term
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Definition
| Midway. "Mortal Kombat." Post-Golden Age Arcade, United States. 1992 |
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Term
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Definition
| Yu Suzuki for Sega. "Virtua Racing." Post-Golden Age Arcade, Japan. 1992 |
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Term
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Definition
| Infogrames. "Alone in the Dark." Home Computing, France. 1992 |
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Term
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Definition
| Nintendo/Argonaut. "Star Fox." 4th Gen Home Video Games, Japan. 1993 |
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Term
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Definition
| Rand and Robyn Miller. "Myst." Home Computing, United States. 1993 |
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Term
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Definition
| id Software. "Doom." Home Computing, United States. 1993 |
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Term
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Definition
| Blizzard Entertainment. "Warcraft: Orcs and Humans." Home Computing, United States. 1994 |
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Term
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Definition
| Rare. "Donkey Kong Country." 4th Gen Home Video Games, England. 1994 |
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Term
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Definition
| Gunpei Yokoi for Nintendo. "Virtual Boy." 5th Gen Home Video Games, Japan. 1995 |
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Term
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Definition
| Shigeru Miyamoto for Nintendo. "Super Mario 64." 5th Gen Home Video Games, Japan. 1996 |
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Term
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Definition
| Valve Corporation. "Half-Life." Home Computing, United States. 1998 |
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Term
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Definition
| Rockstar Games. "Grand Theft Auto III." 6th Gen Home Video Games, Scotland. 2001 |
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Term
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Definition
| Pop Cap Games. "Bejeweled." Casual Games, United States. 2000 |
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Term
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Definition
| Tom Fulp and Dan Paladin. "Alien Homonid." Independant Games, United States. 2002 |
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Term
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Definition
| Daisuke Amaya. "Cave Story." Independant Games, Japan. 2004 |
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Term
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Definition
| Jason Rohrer. "Passage." Independant Games, United States. 2007 |
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Term
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Definition
| thatgamecompany. "flOw." Independant Games, United States. 2007 |
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Term
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Definition
| Jonathon Blow. "Braid." Independant Games, United States. 2008 |
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Term
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Definition
| thatgamecompany. "Jounrey." Independant Games, United States. 2012 |
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