Shared Flashcard Set

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Gamestar Mechanic
Gamestar Mechanic Basics Practice
27
Art/Design
5th Grade
01/30/2013

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Cards

Term
Bounded Space
Definition
The game space is closed/blocked so any player/character can not come out.
Term
Unbounded Space
Definition
The game space is open so any player/character can come out/fall and so on.
Term
Top-Down Perspective
Definition
Game is presented in over-head view (AKA bird's eye view).
Term
Platformer Perspective
Definition
The Game is presented so you are seeing the game from the side of the dimension.
Term
Scrolling Space
Definition
In the game, it will be presented so an Avatar can move horizontally or vertically through different environments/dimensions.
Term
Wrap-Around Space
Definition
The game space has "portals" that transfer you from one side to the other side.
Term
Avoiding Mechanic
Definition
Avatars can hide and avoid enemies in parts of the game space.
Term
Solving Mechanic
Definition
Players must solve puzzles in the game like finding a key or a path.
Term
Collecting Mechanic
Definition
The Avatar will collect or pick up points or other items.
Term
Exploring Mechanic
Definition
Avatars explore the environment usually in a maze or big Scrolling Space
Term
Jumping Mechanic
Definition
Avatars can jump onto blocks and over enemies.
Term
Blasting Mechanic
Definition
Avatars can blast enemies.
Term
Racing Mechanic
Definition
Avatars can have a very fast speed, and may seem to be racing.
Term
Walking Mechanic
Definition
Avatars have a slower speed.
Term
Key
Definition
A key can open locks of the same color.
Term
Frag Counter
Definition
Counts the number of destroyed enemies and can be used as a goal.
Term
Point
Definition
A small item the Avatar can collect to meet the win conditions of a game or improve their score.
Term
Goal Block
Definition
When an active Goal Block is touched the game is won, hence the name goal block. In some games, however, the avatar sprite must meet conditions before the goal block is activated.
Term
Lock
Definition
A lock can be opened only with keys of the same color.
Term
Damage Block
Definition
A block that hurts avatars on contact and is used as a harmful surface or wall.
Term
Score Keeper
Definition
Counts the number of points collected and can be used as a goal.
Term
Avatar
Definition
The digital representation of a physical person in a virtual world or game.
Term
Enemy
Definition
An armed, opposing character that deals damage and has a variety of attack and movement patterns.
Term
Timer
Definition
Counts seconds during game play. The player needs to win or survive before the timer runs out.
Term
Environment Block
Definition
A block that is used as a surface or a wall.
Term
Health Meter
Definition
Controls Avatar health. The game is lost when health reaches zero.
Term
Boss
Definition
Particularly large, strong or difficult armed, opposing character.
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