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        | Alex Douglas. Programmed "Noughts and Crosses" on EDSAC |  
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        | William Higinbotham creates "Tennis for Two" 1958 |  
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        | First game that adapted to how you played. created by Steven Russell MIT Student. |  
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        | First home gaming system. Created by Ralph Baer. |  
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        | First game to use laserdisc technology. |  
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        | 1st game to use 3D polygon models. |  
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        | 1st programmable home system (8 bit) |  
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        | 1st very successful home system, longest selling (8 bit) SpaceInvader fueled sales. |  
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        | Sued by creator of Pac Man because Magnavox had a similar game called Casey Munch 'em (8 bit) |  
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        | Superior Graphics 16 bit, but had 8 bit performance |  
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        | NES outsells competition 10 to 1. |  
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        | NEC Turbo-GrafX Sega Genesis |  
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        | Nintendo and Sony playstation |  
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        | 1st 3D First person shooter |  
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        | Entertainment Software Rating Board -Established 1993 |  
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        | Sony Playstation, Sega Saturn (32/64bit) |  
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        | Cartridge based (32/64 bit) |  
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        | 4 Basic elements players want: |  
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        | Challenge-Socialize-Emotional experience-Escape reality |  
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        | 2 basic sections. 1. Internal Document (programming) 2. External Document (business and marketing) |  
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        | Involved in creation of a game |  
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        | The publisher and Developer (Game design team can be under either) |  
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        | Executive Producer (like EA sports), Producer (oversees every product line), Associate Producer (windows) Associate Producer (Xbox360) Associate Producer (Playstation 3) |  
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        | Both do check on games Progress. Tester and Customer Service "GOLD" means it's ready. |  
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        | List of all sounds needed for game |  
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        | File Size restricted. "Event Based" SFX stored in RAM |  
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        | Software Development Kit (Technologies for game creators) |  
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        | Software that allows for sound intergration with programming. |  
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        | Software that adjust animation based on player input |  
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        | Repetitive operation of engine (Gathers player input, updates game state, renders image)INPUT, UPDATE, RENDER |  
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        | Application Programming Interface - Library of code instruction, Convert generic messages into hardware specific messages |  
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        | Rendering Instruction "hard wired" to chip, Faster than relying solely on CPU |  
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