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| ____ means, for example, that a user is able to stop or play a movie’s animation. |
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| With buttons, the content in each ____ is displayed in response to a mouse pointer’s action. |
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| The ____ frame represents the clickable area of a button. |
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| When the pointer is right on top of the button, the content in the ____ frame is displayed. |
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| In a button, the ____ frame contains the button’s default state. |
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| In a button, the contents of the ____ frame show what the button looks like when you click it. |
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| A ____ effect is when the user rolls the pointer over the button, and the button changes to show what is in the Over frame. |
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| A button symbol is stored in the document’s ____. |
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| To make it easier to click a button, you can draw a filled shape such as a rectangle to cover the text in the ____ frame. |
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| A quick way to add buttons to your document is by using one of the predesigned buttons in the Buttons ____. |
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| The ____ contain(s) symbols that install with Flash and can be copied to your documents. |
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| The Common Libraries can be accessed from the ____ menu. |
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| You can test a button by turning on the ____ command. |
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You can press the ____ key to move the playhead backward one frame at a time. Answer |
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| The arrow in the accompanying figure points to ____. |
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| The arrow in the accompanying figure points to ____. |
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| You can create a button by using the New Symbol command on the ____ menu. |
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| In symbol-editing mode, you create or modify the content for each of the button’s ____ frames. |
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| To use a button in your document, you must create ____ of the button. |
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| If you convert an object on the Stage to a button symbol, then the object on the Stage becomes an instance once the button symbol is added to the ____. |
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| In the Property inspector, click the ____ button to set the corner radius values to zero and lock the values. |
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| The Enable Simple Buttons command is available on the ____ menu. |
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| To begin to create a copy of a button, click the button, click the Library panel’s ____ menu control, and then click Duplicate to open the Duplicate Symbol dialog box. |
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| To use a button symbol in your document, you need to create a(n) ____ of the button symbol. |
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| The ____ panel includes different options used to align a group of selected objects on the Stage. |
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| Press the ____ keys to open and close the (align) panel in the accompanying figure. |
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| Click the item marked ____ in the accompanying figure to line up selected objects by their edges or centers. |
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| Click the item marked ____ in the accompanying figure to space out selected objects evenly by their edges or centers. |
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| In order for buttons to be fully functional and interactive, you need to add instructions called ____. |
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| ____ is used to add interactive elements to Web pages. |
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| With ActionScript, you create ____ that tell the movie what action to take when a certain event occurs. |
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| ____ can be recognized by Flash and can be used to trigger or start the execution of the actions in a script. |
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| The item marked 3 in the accompanying figure is a(n) ____. |
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| The item marked 2 in the accompanying figure is a(n) ____. |
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| The item marked 1 in the accompanying figure is a(n) ____. |
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| In order for buttons to control the animation, they need programming instructions called ____ to control how a movie plays. |
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| In ____ mode, Flash provides actions you select from the Actions toolbox. |
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| The item marked 1 in the accompanying figure is the ____ toolbox. |
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| The items marked 2 in the accompanying figure are action ____. |
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| The items marked 3 in the accompanying figure are ____. |
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| The item marked 4 in the accompanying figure is the ____. |
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| The items marked 5 in the accompanying figure are the ____ for the selected action. |
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| The item marked 6 in the accompanying figure is the ____. |
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| Some actions require additional settings called ____. |
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| If you add a(n) ____ action to a frame, the script only contains one line with stop();. |
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| Scripts created for frame actions are different from those created for buttons in that no ____ is required. |
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| Frame ____ do not depend on an event to occur. |
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| You can create a(n) ____ by placing a behavior in the last frame of a group that causes the animation to go back to an earlier frame. |
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| When you place an action in one frame that causes the animation to go back to an earlier frame, the frame action is indicated by a small ____ in the frame. |
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| If you use frame ____, adding or deleting frames does not affect those frames. |
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| It is recommended to use ____ sound files in Flash movies. |
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| Before you add a sound to your document, it is best to create a separate ____ for each sound. |
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| Sounds can be added only to ____. |
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| The ____ format for Flash movies produces very small sound files, retains very good sound quality, and is compatible with both Windows and Macintosh computers. |
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| The ____ setting lets you set a sound as an event sound or as a stream sound. |
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| There are ____ main types of sounds used in Flash. |
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| Which of the following are types of sounds in Flash? |
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| You add ____ sounds to keyframes so that the sound plays each time the keyframe is played. |
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| ____ sounds are not synchronized with the Timeline. |
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| If you have a(n) ____ sound, it may continue to play even after all of the frames in the Timeline have finished playing. |
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| ____ sounds are useful when you need the animation in your movie to coincide with the sound. |
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| If a sound is 10 seconds long and you enter 12 for the number of times to loop, then the sound will play ____. |
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| 12 times for a total of 2 minutes |
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| If you want a sound to play continuously for a period of time, then select the sound setting of ____ and enter a number in the Repeat text box that specifies how many times you want the sound to play. |
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| A(n) ____ sound plays independently of the Timeline. |
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| The ____ sound effect specifies that the sound gradually decrease in volume over its duration. |
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| The ____ sound effect lets you customize the sound effects by changing the starting point and volume. |
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| The Fade Right to Left sound effect specifies that the sound should start on one ____ and then gradually shift to the other ____. |
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| The ____ sound effect gradually decreases the sound. |
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| You can test a sound by playing the movie in a ____. |
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| To test a movie, click ____ on the menu bar, and then click Test Movie. |
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| You inform Aaron that one way to include interactivity is to add buttons that perform an action. You tell him that buttons are symbols that contain a Timeline with only a small number of frames. How many frames does a button's Timeline have? |
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| You next instruct Aaron about the frame that contains the button's default state. What is the name for that frame? |
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| You tell Aaron that it is possible to create a rollover effect, so that when the user moves the pointer over the button, the button changes appearance. What is the name of the frame that is used to create this type of effect? |
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| Aaron would like the appearance of the button to change when the user clicks on it. What is the name of the frame that is used for this type of effect? |
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| After Aaron has created the button, he gets feedback from some of his QA colleagues that it's not always particularly easy to actually click the button. Someone suggests to Aaron that the way to handle this is to provide a wider area that users can click to activate the button by drawing a filled rectangle to cover the text in which one of the frames? |
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| Sana's first question is a fundamental one. She has created the button but it is not allowing her to control the document's animation. What does Alanna tell her that she needs to add to the document? |
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| When Sana clicks her button with a mouse and then releases it, what is the term Alanna uses for this action? |
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| What is the name of the event that occurs when Sana clicks and then lets up the mouse button? |
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| Which of the following is NOT a true statement Alanna can make to Sana about ActionScript? |
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| ActionScript 2.0 is the default version for Flash CS3 Professional |
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| As she finalizes her work on her button, Sana writes down some suggestions that Alanna has about additional settings that she might want to consider for use on the actions associated with the button. What is the term for these settings? |
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| ____________________ means that the user has some level of control over the movie. |
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| ____________________ are symbols that contain a Timeline with only four frames. |
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| The ____________________ frame of a button contains the button’s default state. |
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| When the pointer is over the button, the content in the ____________________ frame is displayed. |
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| If you make the contents of the Over frame different from that in the Up frame, you create a(n) ____________________ effect. |
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| The contents of the ____________________ frame show the way the button looks like when you click it. |
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| The ____________________ frame does not change the appearance of the button. |
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| The ____________________ frame represents the area of the button that responds to a mouse click and displays the hand pointer when the mouse pointer is over it. |
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| ____________________ smoothes the edges of text displayed on the computer screen. |
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| ____________________ are instructions that are used to control a document while its animation is playing. |
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| Actions are part of Flash’s programming language called ____________________. |
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| The ActionScript language is very similar to the Web language ____________________. |
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| A(n) ____________________ is a set of one or more actions that perform some function. |
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| A(n) ____________________ is a situation where the user is interacting with a button such as clicking a button with the mouse and then releasing it. |
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| A(n) ____________________ tells Flash how to handle an event. |
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| A(n) ____________________ is when you create an animation in which a group of frames is played repeatedly by having the playhead go back to an earlier frame. |
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| ____________________ means that there are no additional usage fees after you meet the license requirements when you distribute sounds with your projects. |
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| ____________________ sounds will not play until the entire sound has downloaded completely. |
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| ____________________ sounds are synchronized with the Timeline and begin playing as soon as enough data has downloaded. |
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| If you want a sound to play continuously for a period of time, then enter a number in the ____________________ box in the Property inspector that identifies how many times you want the sound to play. |
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