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| Utilizes a JK Flip FLop, requires power to retrain memory |
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| Stores data in cells of capacitors, and transistors, what most ram is made of |
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| BJT Switch, can only be read. |
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| memory register that stores I/O data |
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| decodes IR Instruction, makes instructions happen |
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| A Register, working register, stores results of last process |
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| Instruction Register, stores information for next instruction |
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| Single IC with memory, where memory is for IO |
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| When the transistor is acting in the active region |
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| Has mem state when 00 input, and toggle state when 11 input |
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| Has ambiguous state when 00 input, has memory state when 11 input. |
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| Chooses higher value, and then selects according rail. Positive input > Negative Input, output will be higher rail. |
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| Comparator with positive feedback, has historisis |
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| Has Vin on + non inverting input, still has feedback on inverting input. |
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| Vin on inverting input -, and feedback on inverting input |
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| Number of "rows" of memory, essentially the address of a line of memory |
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| Arithmetic and Logic Unit, performs math and logic operations |
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| controls data, # of bits defined by microprocessor |
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| Used to transfer data between devices,# of bits defined by size of memory, |
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| Enable read and write enable, # of bits defined by number of memory IC's and IO |
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| raises a flag when ALU reaches significant events, ie memory overload, overflow |
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| General Purpose Registers |
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| Usually either addresses or intermediate math data |
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| Dedicated to adding one to or subtracting one from the contents of a general purpose register |
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| Allows data in general purpose registers to be put on data bus one at a time in any order . Essentially an electronic multi position switch |
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| Contains the address of the next instruction in memory |
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