Term
|
Definition
| The art of blending human ideas and digital tools to increase problem solvers. |
|
|
Term
|
Definition
| Information including: Facts Samples, Names, and Numbers. |
|
|
Term
|
Definition
| The way something allows you to connect it. |
|
|
Term
|
Definition
| Software that is created for free use by everyone. |
|
|
Term
|
Definition
| Writing instructions for a digital tool. |
|
|
Term
|
Definition
| A list of steps that allow you to complete a task. |
|
|
Term
|
Definition
| Transforming actions into a symbolic. |
|
|
Term
|
Definition
| A piece of code that can be called over and over. |
|
|
Term
|
Definition
| Finding and fixing problems in code. |
|
|
Term
|
Definition
| Having the best outcome for the least amount of work. |
|
|
Term
|
Definition
| A placeholder value that can change. |
|
|
Term
|
Definition
| S statement that is either true or false depending on the situation. |
|
|
Term
|
Definition
| A line of code that determines whether or not you run a certain chunk of code. |
|
|
Term
|
Definition
| Another way of saying otherwise. |
|
|
Term
|
Definition
| The order in which things are done. |
|
|