Term
|
Definition
| Go toward object or away from close up object |
|
|
Term
|
Definition
|
|
Term
|
Definition
|
|
Term
|
Definition
|
|
Term
|
Definition
| See person and surrounding area |
|
|
Term
|
Definition
| Looking Up ( Show Frightened or Scared) |
|
|
Term
|
Definition
| Looking Down (killing someone) |
|
|
Term
|
Definition
|
|
Term
|
Definition
| foward or reverse motion of the camera from behind, camera pushing object |
|
|
Term
|
Definition
| Moves camara parallel to the subject, subjects don't move, wheeled platform moves camera |
|
|
Term
|
Definition
| Moves the camara horizontally, camara is moving side to side |
|
|
Term
|
Definition
| moves up and down, vertical movement |
|
|
Term
|
Definition
| goes from tight to wide shot |
|
|
Term
|
Definition
| Goes from wide to tight shot |
|
|
Term
|
Definition
| Shot in one of the thirds, not in dead center |
|
|
Term
|
Definition
| space above the character's head |
|
|
Term
|
Definition
| Space between the nose and the frame |
|
|
Term
|
Definition
| maintain same left/right relationship; left remain on left and right remain on right |
|
|
Term
|
Definition
| Camera stays still, something moves through the camera frame |
|
|
Term
| Natural Transition Devices |
|
Definition
| Go from one cut to the other in logical order |
|
|
Term
|
Definition
| Anyhting within the frame in the movie, anything we see |
|
|
Term
|
Definition
| Main light that creates depth; light at it's brightest point |
|
|
Term
|
Definition
|
|
Term
|
Definition
| light above and behind the subject to seperate it from its backround |
|
|
Term
|
Definition
| Too much backlight that creates a silohuette |
|
|
Term
|
Definition
|
|
Term
|
Definition
|
|