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BRIDGE RULES - EASY
abbrevoated rules
89
Games
Not Applicable
09/25/2018

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Cards

Term
OPENING - MAJOR
1H OR 1S
Definition
12+ HCP
5 CARD MAJOR SUIT
Term
OPENING - MAJOR *
2H OR 2S
Definition
WEAK TWO BID - PREEMPTIVE
6 CARD SUIT
6 TO 10 HCP
3 "HONORS" A,K,Q,J,10,9
Term
OPENING - MAJOR *
3H OR 3S
Definition
WEAK BID - PREEMPTIVE
7 CARD SUIT
6 TO 10 HCP
3 "HONORS" A,K,Q,J,10,9
Term
OPENING - MAJOR
11 HCP
6 CARD MAJOR SUIT
Definition
1H OR 1S
LONG MAJOR SUIT
CAN OPEN WITH 11 HCP
Term
OPENING - MAJOR
11 HCP
TWO 5 CARD MAJOR SUITS
Definition
1S (HIGHEST RANKING)
LONG SUIT MAJOR
CAN OPEN WITH 11 HCP
Term
OVERCALL - MAJOR
IH OR 1S
Definition
8+ HCP
5 CARD MAJOR SUIT
NOT FORCING
Term
RESPONSE - MAJOR
3H TO 1H OPENING
Definition
3 CARD SUPPORT
10 TO 11 SP
(HCP + DISTRIBUTION)
Term
RESPONSE - MAJOR
3S TO 1S OPENING
Definition
3 CARD SUPPORT
10 TO 11 SP
(HCP + DISTRIBUTION)
Term
RESPONSE - MAJOR
4H TO 1H OPENING
Definition
3 CARD SUPPORT
13+ SP (HCP + DISTRIBUTION)
Term
RESPONSE - MAJOR
4S TO 1S OPENING
Definition
3 CARD SUPPORT
13+ SP (HCP + DISTRIBUTION)
Term
RESPONSE - MAJOR
1S TO 1H OPENING
(NEW SUIT)
Definition
6-10 HCP (MUST RESPOND)
NO 3 CARD SUPPORT
4 SPADES
FORCING
(NEED 11 HCP FOR 2 LEVEL)
Term
RESPONSE - MAJOR
2H TO 1S OPENING
(NEW SUIT)
Definition
NEED 11+ HCP
TO BID NEW SUIT AT 2 LEVEL
NO 3 CARD SUPPORT
FORCING
Term
RESPONSE - MAJOR
6-10 PTS
RANKED PRIORITIES
Definition
MUST RESPOND WITH 6 HCP
3 CARD SUPPORT @ 2 LEVEL
NEW 4 CARD MAJOR @ 1 LEVEL
LONGEST SUIT @ 1 LEVEL
1NT - DEFAULT
(NEW SUIT - 2 LEVEL - 11+ HCP)
Term
RESPONSE - MAJOR
2H TO 1H OPENING
Definition
3 CARD SUPPORT
6-10 SP (HCP + DISTRIBUTION)
Term
RESPONSE - MAJOR
2S TO 1S OPENING
Definition
3 CARD SUPPORT
6-10 SP (HCP + DISTRIBUTION)
Term
OPENING - MINOR
1D
Definition
12+ HCP
NO 5 CARD MAJOR
4+ DIAMONDS
Term
OPENING - MINOR
1C
Definition
12+ HCP
NO 5 CARD MAJOR
AS FEW AS 2 CLUBS
Term
OPENING - MINOR *
2C
Definition
STRONG TWO - ARTIFICIAL
22+ HCP
FORCING
Term
OPENING - MINOR *
2D
Definition
WEAK TWO BID - PREEMPTIVE
6 CARD SUIT
6 TO 10 HCP
3 "HONORS" A,K,Q,J,10,9
Term
OVERCALL - MINOR
1D
Definition
8+ HCP
NO 5 CARD MAJOR
4+ DIAMONDS
Term
RESPONSE - MINOR **
2 CLUB OPENING
Definition
ARTIFICIAL - SHOW PTS
2D = 0-3
2H = 4-6
2S = 7-9
Term
RESPONSE - MINOR
1NT TO 1C OR 1D OPENING
Definition
6 TO 10 HCP
NO 4 OR 5 CARD MAJOR
NO HONORS 4D SUPPORT
(NEED 11 HCP FOR 2 LEVEL)
Term
RESPONSE - MINOR
1H OR 1S TO 1C OR 1D OPENING
Definition
6+ HCP
4 OR 5 CARD MAJOR
FORCING
SHOW 4 CARD MAJOR EARLY
Term
OPENING - 1NT
Definition
15 TO 17 HCP
BALANCED HAND
4432,4333,5332
NO 5 CARD MAJOR
Term
OPENING - 2NT
Definition
20-21 HCP
BALANCED HAND
4432,4333,5332
NO 5 CAR5 MAJOR
Term
OPENING - 3NT
Definition
25-25 HCP
BALANCED HAND
4432,4333,5332
NO 5 CARD MAJOR
Term
OVERCALL - 1NT
Definition
15 TO 17 HCP
BALANCED HAND
4432,4333,5332
NO 5 CARD MAJOR
Term
RESPONSE
1NT TO PARTNER OPENING BID
Definition
6-10 HCP
NO SUPPORT FOR OPENING
NO 4 CARD MAJOR AT 1 LEVEL
NO LONG SUIT AT 1 LEVEL
NEED 11 HCP FOR 2 LEVEL
1NT = DEFAULT RESPONSE
Term
RESPONSE **
2C TO 1NT OPENING
Definition
STAYMEN
NAME 4 CARD MAJOR
8+ HCP
4 CARD MAJOR
Term
RESPONSE **
2D TO 1NT OPENING
Definition
JACOBY
AUTO REPLY = 2H
5 OR 6 HEARTS
HIDES STRONG HAND
6+ SP (HCP + DISTRIBUTION)
Term
RESPONSE **
2H TO 1NT OPENING
Definition
JACOBY
AUTO REPLY = 2S
5 OR 6 SPADES
HIDES STRONG HAND
Term
JACOBY RESOLUTION
Definition
IF 6 CARD SUIT
MUST BE TRUMP
IF 5 CARD SUIT - NT OKAY
Term
4NT RESPONSE *
Definition
BLACKWOOD
ASKING FOR ACES
5C = 0 TO 4
5D = 1 ACE
5H = 2 ACES
5S = 3 ACES
Term
5NT RESPONSE *
Definition
BLACKWOOD
ASKING FOR KINGS
6C = 0 TO 4
6D = 1 ACE
6H = 2 ACES
6S = 3 ACES
Term
SUPPORT POINTS (SP)
Definition
ONLY TO SUPPORT PARTNER BID
VOID = 5
SINGLETON = 3
DOUBLETON = 1
Term
ANY 2 LEVEL OPENING *
EXCEPT 2C
Definition
WEAK PREEMPTIVE BID
6 CARD SUIT
6 TO 10 HCP
3 "HONORS" A,K,Q,J,10,9
Term
ANY 3 LEVEL OPENING *
Definition
WEAK PREEMPTIVE BID
7 CARD SUIT
6 TO 10 HCP
3 "HONORS" A,K,Q,J,10,9
Term
ASSUMED TRICKS WON
WITH PREEMPTIVE BID
Definition
5 TO 6 TRICKS
EXPECT TO LOSE
GOAL = BLOCK OPPONENTS
Term
# HCP NEED TO RESPOND AT 1 LEVEL
Definition
6 TO 10 POINTS
(11 PTS TO GO TO 2 LEVEL)
Term
# HCP NEEDED TO RESPOND WITH NEW SUIT AT 2 LEVEL
Definition
11+ POINTS
LESS THAN 11 PTS = 1NT
DEFAULT BID
Term
WHEN YOU MUST RESPOND
TO PARTNERS OPENING
(POINTS NEEDED)
Definition
6+ HCP (MUST RESPOND)
Term
2NT RESPONSE
TO 1 LEVEL OPENING BID
Definition
13-15 HCP (JUMP)
NO 4 CARD MAJOR
NO SUPPORT FOR PARTNER BID
Term
OPENING BID
LENGTH OR STRENGTH
Definition
ALMOST ALWAYS
LENGTH OVER STRENGTH
EXCEPT 5 CARD MAJOR
Term
1NT RESPONSE
TO PARTNER OPENING BID
Definition
GENERAL DEFAULT RESPONSE
NO SUPPORT
NO 4 CARD MAJOR
NO BIDDABLE LONG SUIT
6 TO 10 HCP
NEED 11 HCP FOR 2 LEVEL BID
Term
2 FIVE CARD MAJOR SUITS
Definition
ALWAYS
BID HIGHER RANKING SUIT
SPADES
Term
RESPONDING TO PARTNERS OPENING
4 STEP PRIORITY RANKING
Definition
1 - SUPPORT PARTNER SUIT
2 - SHOW NEW 4 CARD MAJOR
3 - SHOW LONGEST SUIT
4 - NT (DEFAULT RESPONSE)
Term
PLAY OF HAND
FINESSE
Definition
WIN WITH LOWER HONOR
WHEN MISSING HONOR
LEFT OF LEAD IS NOT PLAYED
LEAD WEAKNESS TO STRENGTH
Term
PLAY OF HAND
ESTABLISHMENT
Definition
SACRIFICE HONOR
TO SET UP WINNING SUIT
BY REMOVING MISSING HONOR
Term
PLAY OF HAND
DISCARDING
Definition
DISCARD LOSER IN HAND
ON DUMMY WINNER
DUMMY WINNING SUIT
IS VOID IN HAND
Term
PLAY OF HAND
DUCKING
Definition
LOSE INITIAL TRICK
TO SET UP EXTRA TRICK
REQUIRES ACE STOPPER
IDEAL = AK STOPPERS
Term
PLAY OF HAND
4/3 UNEQUAL TRUMP SPLIT
Definition
GENERATES EXTRA WINNER
WHEN 3/3 OPPONENT SPLIT
Term
PLAY OF HAND
4/4 EQUAL TRUMP SPLIT
Definition
TOP 4 HONORS (BOTH HANDS)
CAN GENERATE FIFTH WINNER
LEAD SUIT FROM HAND
THAT IS VOID IN DUMMY
TRUMP WITH LOW CARD
Term
PLAY OF HAND
5+ TRUMP LENGTH
Definition
PLAY SHORT SIDE SUIT
IN DUMMY UNTIL VOID
LEAD VOIDED SUIT FROM HAND
TRUMP WITH SMALL CARD
Term
PLAY OF HAND
UNEQUAL DISTRIBUTION WITHIN 2 HANDS
Definition
GENERATES OPPORTUNITIES
FOR EXTRA TRICKS
VOIDS, SINGLETONS, DOUBLETONS
Term
PLAY OF HAND
LENGTH
Definition
GENERATES OPPORTUNITIES
FOR EXTRA TRICKS
USUALLY REQUIRES
ESTABLISHMENT
Term
GENERAL RULE *
PLAY OF HAND
DRAW TRUMP EARLY
Definition
ALWAYS DRAW TRUMP EARLY
UNLESS OTHERWISE NEEDED
FOR TRANSPORTATION
OR ESTABLISHMENT
Term
GENERAL RULE
PLAY OF HAND
LEAD HIGH CARDS
FROM SHORT SIDE FIRST
Definition
TO END UP IN LONG SIDE
TO WIN LONG SUIT TRICKS
Term
GENERAL RULE
PLAY OF HAND
WITH TRUMP CONTRACTS
COUNT LOSERS
NOT WINNERS
Definition
COUNT LOSERS WITHIN
LONG TRUMP SIDE
USUALLY HAND (NOT DUMMY)
Term
GENERAL RULE *
PLAY OF HAND
SPLIT LOSERS INTO 2 GROUPS
Definition
IMMEDIATE LOSER
CAN BE TAKEN WHEN
OPPONENT GAINS LEAD
EVENTUAL LOSER
IS PROTECTED BY ACE
Term
GENERAL RULE *
PLAY OF HAND
TAKE IMMEDIATE LOSER HONOR
(ASAP)
Definition
IMMEDIATE LOSER HONOR
HAS NO PROTECTION
WIN IMMEDIATE HONOR LOSER
PRIOR TO LOSING LEAD
Term
GENERAL RULE
PLAY OF HAND
ESTABLISH SUITS
BEFORE TAKING SURE WINNERS
Definition
ESTABLISHMENT
REQUIRES TRANSPORTATION
LOSING AND REGAINING LEAD
Term
GENERAL RULE *
PLAY OF HAND
WITH IMMEDIATE LOSER
AND EXTRA WINNER NEEDED
(FINESSE)
Definition
TAKE FINESSE
TO WIN EXTRA TRICK
PRIOR TO LOSING LEAD
OTHERWISE
CONTRACT WILL BE LOST
Term
GENERAL RULE *
PLAY OF HAND
AVOID ILLUSIONARY EXTRA TRICKS
Definition
TRICKS TRUMPED IN DUMMY ARE REAL
TRICKS TRUMPED IN HAND
ARE ILLUSIONARY
Term
GENERAL RULE
STRATEGY AND LUCK
FINESSE AND 3/3 SPLIT
Definition
FINESSE = 50/50 ODDS
3/3 OPPONENT SPLIT
(NOT ALWAYS)
Term
GENERAL RULE
STRATEGY AND LUCK
2 MISSING HONORS
Definition
WHEN 2 MISSING HONOR
ASSUME SPLIT EQUALLY
BETWEEN OPPONENTS (1/1)
(NOT ALWAYS)
Term
GENERAL RULE
PLAY OF HAND
GREAT SUITS FOR ESTABLISHMENT
Definition
3 "EQUAL" HONORS
KQJ OR QJ10
(EQUAL WINNING POWER)
NOT J109 (NOT ENOUGH ROOM)
Term
PLAY OF HAND
DOUBLE FINESSE
Definition
OPPORTUNITY FOR 2 TRICKS
1ST FINESSE = 1ST TRICK
2ND FINESSE = 2ND TRICK
YOU KNOW MISSING HONOR
LOCATION AFTER 1ST FINESSE
Term
PLAY OF HAND
"HOLD UP" PLAY
Definition
MUST HAVE ACE
LOSE FIRST 2 TRICKS
VOID OPPONENT OPPOSITE
OPENING LEAD OPPONENT
DESTROYS OPPONENT TRANSPORTATION
Term
GENERAL RULE
PLAY OF HAND
"HEAVEN WITH SEVEN"
Definition
SEVEN CARD COMBINATIONS
GENERATE OPPORTUNITIES
FOR EXTRA TRICKS
4/3, 5/2, 6/1
Term
GENERAL RULE
PLAY OF HAND
"SHOWING OUT"
Definition
OPPONENT DISCARDS
WITHOUT FOLLOWING SUIT
MISSING HONOR LOCATION
IS REVEALED
Term
GENERAL RULE *
PLAY OF HAND
DISCARDING
LONG SUIT LOCATION
Definition
LONG SUIT MUST BE DUMMY
LONG SUIT MUST HAVE
WINNING HONORS
PLAY DUMMY LONG SUIT
UNTIL VOID IN HAND
Term
PLAY OF HAND
FINESSE LEAD LOCATION
Definition
CAN LEAD FINESSE
FROM EITHER SIDE
(TRUMP OR HAND)
ALWAYS WEAKNESS TO STRENGTH
Term
GENERAL RULE *
DRAWING TRUMP
Definition
SET UP EXTRA NEEDED TRICKS
BEFORE DRAWING TRUMP
Term
RESPONSE *
MAJOR OR MINOR
FORCING BIDS
Definition
NEW SUIT BY RESPONDER
2C OPENING IS FORCING
RESPONSE TO 2C OPENING
JACOBY RESPONSE TO 1NT
JUMP SHIFT RESPONSE
Term
GENERAL RULE *
PLAY OF HAND
WITH IMMEDIATE LOSER
AND EXTRA WINNER NEEDED
(AKQ)
Definition
WIN EXTRA TRICK
PRIOR TO LOSING LEAD
TAKE 3 WINNERS
TO WIN EXTRA TRICK (3/3)
Term
OVERCALL
2D
Definition
OVERCALL (SAME AS OPENING)
6 TO 10 HCP
6 CARD SUIT
3 "HONORS" A,K,Q,J,10,9
Term
OVERCALL
2H OR 2S
Definition
OVERCALL (SAME AS OPENING)
6 TO 10 HCP
6 CARD SUIT
3 "HONORS" A,K,Q,J,10,9
Term
RESPONSE (REBID)
5 CARD MAJOR SUIT
Definition
FIRST RESPONSE
PROMISES 4 CARD SUIT
SECOND RESPONSE
PROMISES 5 CARD SUIT
Term
REBID
AFTER 2C OPENING (ARTIFICIAL)
AFTER PARTNER RESPONSE (ARTIFICIAL)
CHOOSING CONTRACT SUIT
Definition
BOTH 2C OPENING AND RESPONSE
ARE ARTIFICIAL (POINTS RELATED)
OPENER REBIDS BEST SUIT
BASED ON LENGTH AND STRENGTH
Term
RESPONSE TO 2C OPENING
DEFINE "STEPS"
Definition
2C OPENING (ARTIFICIAL)
RESPONDER (ARTIFICIAL)
2D = 0-3
2H = 4-6
2S = 7-9
OPENING NAMES SUIT (REAL)
Term
TAKEOUT DOUBLE
PURPOSE
Definition
LET PARTNER KNOW
YOU HAVE OPENING HAND
3 TO 4 CARD SUPPORT
IN ALL SUITS
UNBID BY OPPONENTS
Term
TAKEOUT DOUBLE
SITUATION #1
Definition
OPPONENT ON RIGHT OPENS
I HAVE 13+ HCP
NO 5 CARD MAJOR
3 TO 4 CARD STRENGTH
IN UNBID SUITS
Term
TAKEOUT DOUBLE
SITUATION #2
Definition
BOTH OPPONENTS OPEN WITH SUIT
PARTNER PASSES
I HAVE 13+ HCP
STRENGTH IN UNBID SUITS
Term
TAKEOUT DOUBLE
IS IT FORCING
Definition
YES - TAKEOUT DOUBLE IS FORCING
UNLESS INTERVENING BID
BY OPPONENTS
Term
RESPONSE TO TAKEOUT DOUBLE
Definition
SHOW LONGEST & STRONGEST
REGARDLESS OF HCP
TAKEOUT DOUBLE IS FORCING
Term
WHEN IS DOUBLE PENALTY VS TAKEOUT
Definition
AFTER OPPONENT OPENS 1 NT
AFTER PARTNER MAKES POSITIVE BID
Term
TAKEOUT DOUBLE
OTHER CIRCUMSTANCE
Definition
USUALLY SHORTNESS IN
OPPONENT BID SUIT
VOID, SINGLETON,DOUBLETON
URGENT TAKEOUT DOUBLE
Term
TAKEOUT DOUBLE
WHEN RESPONDER HAS STRENGTH
IN OPPONENT SUIT
Definition
1 NT = 6-9 HCP
2NT = 10-12 HCP
3NT 13-16 HCP
DON'T WORRY ABOUT WEAKNESSES
PARTNER HAS OTHER SUITS COVERED
Term
TAKEOUT DOUBLE
INSIGHT
Definition
BACKWARD BIDDING
SHOWING SUPPORT
PRIOR TO PARTNER OPENING
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