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Location sound Sound effects/foley Music |
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| The highness and lowness of your voice |
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| Determines how the sound behaves in certain environments |
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| Refers to design considerations that help reduce operation fatigue and discomfort |
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| Irregular surface area will break up the sound wave and disperse the reflections |
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| Occurs when sound goes though a surface and is transmitted into space on the other side |
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| Sound dissipates within surface |
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| Is the main sound that you hear, such as the talents voice straight to the microphone |
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| Indirect or reflected sound |
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| Reaches the mic fractions of a second later, as it traveled a circuitous route |
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| The path that sound takes from its source to a reflective surface and back to the original source (or mic) |
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| Short reverb ring, long reverb ring route, soft and dry sound |
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| Long reverb ring, short reverb route, Harder more brilliant sound |
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| Small in between room to avoid noise leak |
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| is an unwanted change in the audio signal due to inaccurate reproduction (sometimes wanted) |
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| 5.1. Adds centre, plus to LR at back and subwoofer |
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| Once recorded then recreated, or manipulated by a machine |
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| Relates to the tone, relates to the waveform, Its the characteristics of a sound that distinguishes once voice from another (even in all other settings are the same) |
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| Is the apparent placement os the sound front to back |
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| Is the apparent placement of sound between the left and right planes and provides location of the sound space |
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| Screeching sound when mic is amplified from speaker, like a loop |
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| Polar Response Patterns - |
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| 2 dimensional drawn of where sound is heard best from off mic |
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| Mainly from one direction. Upside down heart shaped, Bidirectional is like 2 cardioid, front and back |
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| Peaks and troughs line up, sound is amplified, think of clapping in a stadium |
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| Peak of one sound lined up with the troughs of another sound 180 degrees out, think of noise cancelling headphones, also weird acoustic examples |
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| Refers to the durations of the change in volume in the sound, and is divided into attack, delay, sustain, release |
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| Is the range in which something can hear, record or reproduce a sound, example) the human voice is in the 200 to 3,000 Hz range. A mic might be 80 to 13k Hz range. A speaker might be able to reproduce at 40 Hz |
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| Sounds between 20 - 250 Hz |
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| Sound between 250 and 4,500 Hz |
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| changes sound energy into electrical energy, it is known as a transducer |
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| (moving coil, or pressure mic. sound generating element is : thin plastic diaphragm, magnet assembly, voice coil. Good frequency response. |
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| Uses conductor, changes the distance of diagram and back place, changes the capacitors, needs battery or power or phantom power, excellent wide frequency response. |
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| Direction they are most sensitive to sound |
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| - At 0 degrees, or direct |
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| Could be 90 or 180 degrees from source and everything in between |
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| Have switch to toggle between different pickup patterns |
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| Omnidirectional or Non Directional Mic - |
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