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| WHAT COMPUTER PLATFORM IS USED THE MOST IN THE GAME AUDIO INDUSTRY? |
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| WHAT D.A.W. IS THE MAIN EDITING SOFTWARE FOR DOING GAME SOUND? |
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| IN GAME AUDIO, WHERE DO WE FIND DETAIL ABOUT THE PROJECT WE'RE WORKING ON? |
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| WHAT ARE THE FOUR KEY TECHNICAL LIMITATIONS TO CONSIDER WHEN CREATING SOUNDS FOR GAMES THAT WE DISCUSSED? |
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| MEMORY ON THE CONSOLE, FORMAT OF DISC, |
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| WHAT IS THE FIRST IMPORTANT REQUIREMENT FOR SOMEONE WHO WOULD LIKE TO WORK IN GAME AUDIO |
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| WHERE FILM SOUND IS DONE ON REEL-BY-REEL BASIS, GAME SOUND IS HANDLED IN A ____________ BASIS |
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| The emphasis on __________ in game audio work means that a potential sound designer should understand how to operate Microsoft Excel, database software like Soundminer and be a decent organizer in general! |
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| What is an S.P.U., and what is it's purpose? |
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| sound processing unit, takes load off CPU |
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| During which phase of game development is the game sound team responsible for gathering all of their assets? |
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| There are two ways to play back audio in games, what are they? |
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| With regards to game sounds, what are banks and why are they used? |
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| banks are the sound load in to the game RAM to be used a a moments notice. |
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| List three reasons why record companies would push to use game sound to break a new artist? |
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| wider exposer, sub-consious listening, |
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| What is the importance of sound designers working with the programmers? |
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| because 50% of their job is emplementation |
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| What do we use to "wire" in the sounds of the game? |
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| Audio API - graphical audio creation interface |
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| What is another term for temporary placeholder sounds that are provided by the game sound team to be used just at the beginning of the development phases? |
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| Are games linear or non-linear? |
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| Constantly changing technology means constantly redefining development process is known as ________? |
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| What lists all factors involved in the game? i.e. platform, style of game, specific environments, player elements, NPC's/Enemies |
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