| Term 
 | Definition 
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        | Term 
 
        | Communicate-don't decorate |  | Definition 
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        | Term 
 
        | Speak with one visual voice |  | Definition 
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        | Term 
 
        | Use two typeface families maximum!...OK, maybe three |  | Definition 
 
        | Use two fonts max, for a change in meaning |  | 
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        | Term 
 | Definition 
 
        | Focus on 1 important thing then lead through rest |  | 
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        | Term 
 | Definition 
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        | Term 
 
        | If you can do it with less, then do it |  | Definition 
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        | Term 
 
        | Negative space is magical - Create it, don't just fill it up! |  | Definition 
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        | Term 
 
        | Treat the types as image, as through it's just as important. |  | Definition 
 
        | Use type as an image if possible |  | 
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        | Term 
 
        | Type is only type when it's friendly. |  | Definition 
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        | Term 
 
        | Be universal; remember that it's not about you. |  | Definition 
 
        | Don't design for yourself, do it for the task |  | 
        |  | 
        
        | Term 
 | Definition 
 
        | Create contrast in density |  | 
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        | Term 
 
        | Distribute light and dark like firecrackers and the rising sun. |  | Definition 
 
        | Make distinction between light and dark noticeable and clear. |  | 
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        | Term 
 
        | Be decisive.  Do it on purpose - or don't do it at all. |  | Definition 
 
        | Place visual material with confidence. |  | 
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        | Term 
 
        | Measure with your eyes: design is visual. |  | Definition 
 
        | Make it look the way it should. |  | 
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        | Term 
 
        | Create Images-don't scavenge. |  | Definition 
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        | Term 
 
        | Ignore Fashion. Seriously. |  | Definition 
 
        | Design for the meaning, not current art. |  | 
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        | Term 
 
        | Move it! Static equals dull. |  | Definition 
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        | Term 
 
        | Look to history, but don't repeat it. |  | Definition 
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