Shared Flashcard Set

Details

Starcraft 2 Timings
Timings for Starcraft 2 builds (Wo1fwood's TL Post)
133
Games
Not Applicable
02/20/2012

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Cards

Term
50 energy accumulates on Orbital Command
Definition
About 1:30
Term
Time of Command Center construction to Orbital Command Center.
Definition
2:15
Term
While your second CC transforms into an OCC your main OCC gains how much energy?
Definition
15 energy
Term
A 12 Rax Completes at...
Definition
2:43
Term
Time from Ghost Academy to having an emp available
Definition
About 2:05
Term
Time from Starting an Armory to Getting a Thor
Definition
2:05
Term
Armory begins to immediately upgrade level 2 after completion...
Definition
60% (95/160)
Term
Factory + Armory begin building to immediately upgrade to level 2...
Definition
20% (35/160)
Term
Bunker Rush: 12 rax
Definition
Bunker Down ~2:55
Marine + Bunker ~3:35
Term
Bunker Rush: 11/11
Definition
Bunker Down ~@3:12
Bunker + 3 Marines ~@3:52
Term
Bunker Rush: 12/14
Definition
Bunker Down ~@3:26
Bunker + 4 Marines ~@4:14
Term
1 Rax FE vs Zerg
Definition
1 marine + %55 reaper + CC ~@3:58
Term
1 Rax FE vs Protoss no gas
Definition
2 marines + CC ~@3:47
Term
1 Rax FE vs Protoss gas
Definition
1 marine + 1 marauder + CC ~@4:20
+1 marauder @4:40
Term
1 Rax FE vs Terran no gas into 1/1/1
Definition
CC ~@3:45, fact ~@6:06, port ~@7:00
Term
1 Rax FE vs Terran gas
Definition
1 marine + CC ~@3:48
Term
2 Rax Planetary Fortress Rush vs Protoss
Definition
2 marines + ~%70 marauder + CC @4:28, 4 marines +3 marauders + %100 CC @6:08
Term
Marine/SCV all in vs. Zerg - 2 Rax
Definition
8 marines +~15 scvs @5:05
Term
Marine/SCV all in vs. Zerg - 4 Rax
Definition
15 marines +~20 scvs @6:05
Term
2Rax FE vs Zerg
Definition
6 marines + CC ~@4:24, 10 marines @5:15
Term
3 Reaper Rush vs Terran
Definition
1st reaper @4:03, 3 reapers @5:05, CC @5:20
Term
4 OC vs Zerg
Definition
CC's ~@4:10, ~5:10 and ~6:10
(Timings Can very up to ~25s)
Term
2 Rax FE vs Protoss
Definition
2rax(tr) +1 marine +1 reaper +1 marauder + CC ~@5:10, +2 marines +1 marauder @5:22
Term
3 Rax Marine stim push vs. Zerg
Definition
stim +8 marines @6:23
Term
3 Rax MM stim + concussive shell push vs. Protoss/Terran
Definition
stim + conc. +7 marines +4 marauders @6:41, +2 marines +2 marauders @7:05
Term
2 Base Ghost Push vs. Protoss
Definition
stim + concussive shell + 17 marines +8 marauders +2 ghosts @9:32
Term
MMM Timing Push
Definition
concussive shell +8 marines +5 marauders +2 medivacs @7:40, stim @8:20
Term
1/1/1 Marine/Tank push vs. Terran
Definition
siege +9 marines +1 tank +1 viking @6:28, 2nd tank ~@7:03
Term
1/1/1 Hellion Drop
Definition
8 marines +3 hellions +1 medivac @6:10
Term
1/1/1 Blue Flame Hellion Drop
Definition
4 hellions +1 medivac @6:45
Term
1/1/1 Marine/Raven/Banshee/Tank Timing Push vs. Protoss
Definition
siege +17 marines +2 tanks +1 raven +1 banshee @ 8:18
Term
1/1/1 Thor Drop
Definition
7 marines +1 thor +1 medivac @6:50, 2nd medivac @7:23
Term
Cloaked Banshee Cloak First
Definition
1st banshee @6:40, cloak @7:07, 2nd banshee @7:40
Term
Cloaked Banshee Banshee First
Definition
1st banshee @6:16, 2nd banshee @7:16, cloak @7:29
Term
Port Banshee
Definition
2 banshees @7:02, cloak +4 banshees @8:16 (+9 marines)
Term
Marine/Raven vs. Zerg
Definition
44 marines +1 Raven @10:46
Term
Reactor Hellion Expand
Definition
4 hellions @5:27, CC ~@5:44
Term
Blue Flame Hellion
Definition
3 hellions @5:53, pre-igniter @6:18, 4th hellion @6:33
Term
2 Factory Mech Thor
Definition
9 marines +2 thors @7:36, +4 marines +2 hellions +2 thors @9:17
Term
2 Factory Mech Tank
Definition
10 marines +3 tanks + siege @7:29, 4th tank @7:45
Term
A 10 gate completes
Definition
2:30
Term
A 13 gate completes
Definition
2:48
Term
One chronoboost lasts how long when NOT used on Nexus
Definition
~1.1 probe production cycle
Term
One chronoboost lasts how long when used on Nexus
Definition
~1.75 probe production cycle
Term
On a standard 13 gate 17 core, the core will finish at
Definition
~3:40
Term
On a standard 13 gate 17 core; if no chronoboost is used on wgr, it will finish @...
Definition
~6:20
Term
It takes how long from placing a robo facility down to getting the 1st colossus
Definition
~3:25 (2:55 w/ 3 chronos)
Term
he time between putting down a twilight council to having Templar with storm is ...
Definition
~2:40 (1:50 w/ constant chrono(5))
Term
It takes how long from starting a twilight council to having Dark Templar in play?
Definition
~2:35
Term
At what percent do you begin a twilight council so that when +1 is complete, you will be able to begin +2 when the council finishes.
Definition
~%66 (110/160)
(I do not believe Chrono is factored in)
Term
Cannon Rush 1st canon begins
Definition
~@2:30
Term
2 Gate
Definition
3 zealots @4:00, 5 zealots @4:38
Term
Forge Fast Expand vs. Zerg Forge First
Definition
17 Nexus ~@2:55, 17 gate ~@3:20, 1st cannon done ~@3:47
Term
Forge Fast Expand vs. Zerg 15 Nexus First
Definition
Nexus ~@2:29, gate ~@3:11, 1st cannon done ~@4:07
Term
Forge Fast Expand vs. Zerg 17 Nexus First
Definition
Nexus ~@2:36, gate ~@3:24, 1st cannon done ~@4:23
Term
Forge Fast Expand vs. Zerg Stargate
Definition
(~@5:38) • 1 zealot +1 sentry +1 voidray @7:23
Term
Forge Fast Expand vs. Zerg 7gate +1/1 Immortal/Warp Prism • Robo
Definition
robo ~@8:16, 2 zealots +8 stalkers +9 sentries +2 immortals +1 warp prism ~@11:12
Term
Nexus First vs. Terran
Definition
16 Nexus ~@2:32, gate ~@2:47, core ~@3:54
Term
1 Gate Expand vs. Terran 20 food
Definition
Nexus ~@3:43, 5 stalkers @5:55
Term
1 Gate Expand vs. Terran ~30 food
Definition
1 zealot +2 stalkers + Nexus ~@4:58
Term
1 Gate Robo vs. Protoss
Definition
3 zealots +1 stalker +1 immortal @5:58, +2 zealots @6:17, 2nd immortal @6:33
Term
3 Stalker Robo vs. Protoss
Definition
%100 robo @6:06, 6 stalkers + 1 sentry @6:22
Term
2 Gate Blink/Obs vs. Protoss
Definition
5 stalkers @5:58, +4 stalkers +blink @7:48 (robo +4 sec), obs @8:29
Term
2 Gate fast Observer vs. Terran
Definition
nexus @6:00, 1 zealot +1 stalker +4 sentries +1 observer @6:13
Term
2 Gate Stargate vs. Terran
Definition
5 stalkers +1 voidray @6:26, +2 stalkers +2nd voidray @7:22
Term
oGsMC Defensive 3 Gate vs. Protoss
[oGsMc variant]
Definition
1 zealot +4 stalkers +2 sentries @6:01
Term
oGsMC Defensive 3 Gate vs. Protoss
[NrGmonk variant]
Definition
1 zealot +4 stalkers +2 sentries @6:07
Term
Defensive 3 Gate vs. Protoss
Definition
1 zealot +6 stalkers @5:50
Term
Sentry Expand vs Zerg 2gate
Definition
nexus @5:46, 1 zealot +6 sentries @6:20
Term
Sentry Expand vs Zerg 3gate
Definition
@5:37, 1 zealot +5 sentries @5:58
Term
3 Gate Expand vs Terran
Definition
nexus @5:50, 3 stalkers +3 sentries @6:16
Term
3 Gate Expand vs Terran
[oGsMC variant]
Definition
nexus @4:55, 1 stalker +6 sentries @6:58, robo @7:28, forge +twilight @9:00, +3 gates @10:50
Term
Immortal Push vs. Terran 1 gate expand
Definition
nexus @5:12, robo @5:34, 3 stalkers +7 sentries +2 immortals @9:08
Term
Immortal Push vs. Terran 3 gate expand
Definition
nexus @5:50, robo @6:17, 4 stalkers +6 sentries +2 immortals @8:44
Term
Dark Templar Rush
Definition
1 zealot +3 dark templar @6:46
Term
Dark Templar Expand vs Zerg
Definition
2 zealots +3 sentries @6:16, nexus @6:22, +1 zealot +2 dark templar @7:14
Term
Dark Templar Expand vs Terran
Definition
4 zealots +1 stalker +1 sentry @6:10, nexus @7:06, +2 zealots +1 sentry +2 dark templar @8:00
Term
Blink Stalker 4gate vs. Zerg
Definition
8 stalkers @6:58, blink @7:10
Term
1 Gas 4 Warpgate vs. Protoss
Definition
wgr done @5:16, 1 zealot +6 stalkers @5:45
Term
6 Gate vs. Zerg Forge FE
Definition
+1 attack +14 stalkers +4 sentries @9:30
Term
6 Gate vs. Zerg 3 Gate Expo
Definition
10 zealots +9 stalkers +7 sentries @9:40 (off a 5 gate)
Term
1 Gate Stargate vs Zerg
Definition
2 phoenixes +1 voidray @7:04 (+3 zealots +2 stalkers +1 sentry)
Term
+1 Warp Prism Drop vs. Zerg
Definition
tech complete @6:20, prism + 5 zealots @6:30
Term
2 Base dbl Forge vs. Terran
Definition
+2/0/2 + thermal lance + 17 zealots +15 stalkers +6 sentries +2 colossus ~@14:00
Term
Elapsed time from gas put down to ling speed finishing.
Definition
3:15
Term
gas/pool - send drone for extractor at what mineral count to have ~100 gas when pool finishes
Definition
~70mins
Term
A 10 pool completes
Definition
@2:18
Term
14 gas/pool, pool completes
Definition
@3:12
Term
It takes how long from starting a Lair to having baneling/roach speed?
Definition
~3:10
Term
It takes how long from starting a Lair to having mutas on the field?
Definition
~3:33 (~3:40 for corruptors)
Term
From starting a Lair, to having both roach speed and tunneling claws is...
Definition
~5:00
(Using only 1 Roach Warren)
Term
It takes how long from starting an infestation pit, to having infestors in play with one fungal growth (beginning infestor production when pathogen glands are ~%40 done, or 31/80)
Definition
~2:10 (Skip Pathogen glands ~2:25)
Term
From the time a Hive begins to having brood lords in play is..,
Definition
~3:54 (assumes you have made corruptors before greater spire completes and have a spire before hive completes).
Term
takes how long from starting a Hive to having ultralisks in play.
Definition
~3:40
Term
If you begin a Lair when +1 is ________ , you will be able to begin +2 when the Lair finishes.
Definition
~%50 (80/160)
Term
If you start your Hive when +2 is _________ , you will be able to begin +3 when the Hive completes.
Definition
~%50 (~%20 if you need the infestation pit as well)
Term
A Lair completes on average at...
Definition
~8:26.
[~8:28 zvt, ~8:24 zvp, zvz swings drastically with this timing]
Term
A Spire on 2 bases completes on average +/- 60s discrepancies are possible as this timing is very dependent upon the amount of pressure put on the zerg.
Definition
~@10:35 with 5-9 mutas able to be produced.
~10:20 zvt, ~10:51 zvp, zvz not viable (swings drastically)
Term
The average Infestation Pit completes at...
Definition
~12:31.
[~12:24 zvt, ~12:14 zvp, ~12:54 zvz]
Term
A Hive completes on average at...
Definition
~15:37.
[~15:42 zvt, ~15:33 zvp, zvz not viable (again, swings drastically)]
Term
6 Pool
Definition
6pool, 6 lings @2:11
Term
3 Roach Rush
Definition
3 Roaches @3:33
Term
3 Roach/Speedling vs. Protoss
Definition
3 Roaches @4:27, speed +12 lings @5:10
Term
Roach/Speedling All In vs. FFE Protoss
Definition
7 roaches + 10 speedlings @6:20
Term
7 Roach Rush
Definition
6 Roaches @4:43, 7th @4:50
Term
Baneling Bust
Definition
6 banes +14 lings @5:20 (ZvZ: 1st 4 banelings possible @4:59)
Term
Roach/Speedling Expand vs. Zerg
Definition
+1 missle attk +13 roaches +38 speedlings @9:25
Term
1 Base Zerg Play 14 gas/pool, ling speed + queen +2 lings - transition to lair -
(Earliest Possible Completion of Tech Path)
Definition
lair @5:22
Term
1 Base Zerg Play 14 gas/pool, ling speed + queen +2 lings - transition to lair - Spire Timing
(Earliest Possible Completion of Tech Path)
Definition
spire @7:02, 4-5 mutas possible
Term
2 Base Zerg Play 14gas, 14pool, 15OL
(Earliest Possible Completion of Tech Path)
Definition
queen + 2 lings, 20Hatch down ~@3:55, ling speed @5:02
Term
2 Base Zerg Play 14 gas, 14 pool, 15 OL,2nd queen begins when 1st inject is...
(Earliest Possible Completion of Tech Path)
Definition
~%85 done
Term
2 Base Zerg Play 14gas, 14pool, 15OL, transition to lair time is ...
(Earliest Possible Completion of Tech Path)
Definition
lair @6:45
Term
2 Base Zerg Play 14gas, 14pool, 15OL, hydra den timing is...
(Earliest Possible Completion of Tech Path)
Definition
hydra den @7:25
Term
2 Base Zerg Play 14gas, 14pool, 15OL, infestation pit timing is...
(Earliest Possible Completion of Tech Path)
Definition
infestation pit @7:35 -> pathogen glands @8:55
Term
2 Base Zerg Play 14gas, 14pool, 15OL, timing of OL speed + Ventral Sacs
(Earliest Possible Completion of Tech Path)
Definition
OL speed @7:45 -> ventral sacs @8:55
Term
2 Base Zerg Play 14gas, 14pool, 15OL, spire + burrow timing is...
(Earliest Possible Completion of Tech Path)
Definition
spire(average ~@10:35)/burrow @8:25
Term
2 Base Zerg Play 14gas, 14pool, 15OL, roach speed/baneling speed is...
(Earliest Possible Completion of Tech Path)
Definition
roach speed/baneling speed @8:35
Term
2 Base Zerg Play 14gas, 14pool, 15OL, transition to hive...
(Earliest Possible Completion of Tech Path)
Definition
hive @9:15
Term
2 Base Zerg Play 14gas, 14pool, 15OL, Ultralisk Cavern timing...
(Earliest Possible Completion of Tech Path)
Definition
ultralisk cavern @10:20
Term
2 Base Zerg Play 14gas, 14pool, 15OL, Greater Spire timing...
(Earliest Possible Completion of Tech Path)
Definition
greater spire @10:55
Term
14Pool/16Hatch - 16 Hatch down at...
(Earliest Possible Completion of Tech Path)
Definition
~@2:42, 20 gas, ling speed @6:45
Term
14Pool/16Hatch -transition to lair + 3rd queen
(Earliest Possible Completion of Tech Path)
Definition
lair @7:10
Term
Hatch First (dbl Queen)15Hatch timing + ling speed
(Earliest Possible Completion of Tech Path)
Definition
15Hatch down ~@2:12, ling speed @6:15
Term
Hatch First (dbl Queen)transition to lair + 3rd queen
(Earliest Possible Completion of Tech Path)
Definition
lair @6:33
Term
Hatch First (dbl Queen) hydra den timing...
(Earliest Possible Completion of Tech Path)
Definition
hydra den @7:13
Term
Hatch First (dbl Queen) infestation pit + pathogen glands timing...
(Earliest Possible Completion of Tech Path)
Definition
infestation pit @7:23 -> pathogen glands @8:43
Term
Hatch First (dbl Queen) OL Speed + Ventral sacs timing...
(Earliest Possible Completion of Tech Path)
Definition
OL speed @7:30 -> ventral sacs @8:40
Term
Hatch First (dbl Queen) Spire + Burrow timing...
(Earliest Possible Completion of Tech Path)
Definition
spire(average ~@10:35)/burrow @8:13
Term
Hatch First (dbl Queen) roach speed/baneling speed timing...
(Earliest Possible Completion of Tech Path)
Definition
roach speed/baneling speed @8:23
Term
Hatch First (dbl Queen) transition to hive timing...
(Earliest Possible Completion of Tech Path)
Definition
hive @9:03
Term
Hatch First (dbl Queen) Ultralisk Cavern timing...
(Earliest Possible Completion of Tech Path)
Definition
ultralisk cavern @10:08
Term
Hatch First (dbl Queen) Greater Spire timing... (Earliest Possible Completion of Tech Path)
Definition
greater spire @10:43
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